GRAPHICS: Increase portability. Hopefully it will fix PS2 backend
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@ -674,6 +674,7 @@ systems.
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struct tColorRGBA { byte r; byte g; byte b; byte a; };
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template <TFilteringMode filteringMode>
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template <TFilteringMode filteringMode>
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TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transform) const {
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TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transform) const {
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@ -703,7 +704,6 @@ TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transfo
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float invCos = cos(invAngle * M_PI / 180.0);
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float invCos = cos(invAngle * M_PI / 180.0);
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float invSin = sin(invAngle * M_PI / 180.0);
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float invSin = sin(invAngle * M_PI / 180.0);
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struct tColorRGBA { byte r; byte g; byte b; byte a; };
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int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x));
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int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x));
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int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x));
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int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x));
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int icosy = (int)(invCos * (65536.0f * kDefaultZoomY / transform._zoom.y));
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int icosy = (int)(invCos * (65536.0f * kDefaultZoomY / transform._zoom.y));
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