TINYGL: Implement internal format argument handling for tglTexImage2D
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1 changed files with 19 additions and 4 deletions
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@ -131,8 +131,7 @@ void glopBindTexture(GLContext *c, GLParam *p) {
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void glopTexImage2D(GLContext *c, GLParam *p) {
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int target = p[1].i;
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int level = p[2].i;
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// "components" is guessed from "format".
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// int components = p[3].i;
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int internalformat = p[3].i;
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int width = p[4].i;
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int height = p[5].i;
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int border = p[6].i;
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@ -145,6 +144,8 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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error("tglTexImage2D: target not handled");
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if (level < 0 || level >= MAX_TEXTURE_LEVELS)
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error("tglTexImage2D: invalid level");
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if (internalformat != TGL_RGBA && internalformat != TGL_RGB)
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error("tglTexImage2D: invalid internalformat");
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if (border != 0)
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error("tglTexImage2D: invalid border");
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@ -175,6 +176,20 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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if (!found)
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error("TinyGL texture: format 0x%04x and type 0x%04x combination not supported", format, type);
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Graphics::PixelBuffer src(pf, pixels);
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Graphics::PixelFormat internalPf;
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#if defined(SCUMM_LITTLE_ENDIAN)
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if (internalformat == TGL_RGBA)
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internalPf = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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else if (internalformat == TGL_RGB)
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internalPf = Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0);
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#else
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if (internalformat == TGL_RGBA)
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internalPf = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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else if (internalformat == TGL_RGB)
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internalPf = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
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#endif
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Graphics::PixelBuffer srcInternal(internalPf, width * height, DisposeAfterUse::YES);
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srcInternal.copyBuffer(0, width * height, src);
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if (width > c->_textureSize || height > c->_textureSize)
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filter = c->texture_mag_filter;
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else
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@ -184,14 +199,14 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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case TGL_LINEAR_MIPMAP_LINEAR:
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case TGL_LINEAR:
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im->pixmap = new Graphics::BilinearTexelBuffer(
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src,
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srcInternal,
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width, height,
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c->_textureSize
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);
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break;
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default:
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im->pixmap = new Graphics::NearestTexelBuffer(
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src,
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srcInternal,
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width, height,
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c->_textureSize
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);
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