WINTERMUTE: Remove unnecessary override
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2 changed files with 0 additions and 6 deletions
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@ -442,10 +442,6 @@ BaseSurface *Wintermute::BaseRenderOpenGL3D::createSurface() {
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return new BaseSurfaceOpenGL3D(_gameRef, this);
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}
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void BaseRenderOpenGL3D::endSaveLoad() {
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warning("BaseRenderOpenGL3D::endLoad not yet implemented");
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}
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bool BaseRenderOpenGL3D::drawSprite(BaseSurfaceOpenGL3D &tex, const Wintermute::Rect32 &rect,
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float zoomX, float zoomY, const Wintermute::Vector2 &pos,
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uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode,
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@ -174,8 +174,6 @@ public:
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return STATUS_OK;
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};
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void endSaveLoad() override;
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bool drawSprite(BaseSurfaceOpenGL3D &tex, const Rect32 &rect, float zoomX, float zoomY, const Vector2 &pos,
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uint32 color, bool alphaDisable, Graphics::TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY);
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bool drawSpriteEx(BaseSurfaceOpenGL3D &tex, const Rect32 &rect, const Vector2 &pos, const Vector2 &rot, const Vector2 &scale,
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