GFX: Use degree conversion common math funcs
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8e1f712327
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2 changed files with 5 additions and 3 deletions
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@ -22,12 +22,13 @@
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#include "graphics/transform_tools.h"
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#include "common/math.h"
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#include <math.h>
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namespace Graphics {
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FloatPoint TransformTools::transformPoint(FloatPoint point, const float rotate, const Common::Point &zoom, const bool mirrorX, const bool mirrorY) {
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float rotateRad = rotate * M_PI / 180.0f;
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float rotateRad = Common::deg2rad<float>(rotate);
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float x = point.x;
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float y = point.y;
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x = (x * zoom.x) / kDefaultZoomX;
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@ -796,8 +796,9 @@ TransparentSurface *TransparentSurface::rotoscaleT(const TransformStruct &transf
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}
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uint32 invAngle = 360 - (transform._angle % 360);
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float invCos = cos(invAngle * M_PI / 180.0);
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float invSin = sin(invAngle * M_PI / 180.0);
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float invAngleRad = Common::deg2rad<uint32,float>(invAngle);
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float invCos = cos(invAngleRad);
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float invSin = sin(invAngleRad);
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int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x));
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int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x));
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