Fixed character walking in room 14 (the bar, right after BJ is kidnapped). This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist"
svn-id: r32648
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3823a23b70
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e03bd801d6
1 changed files with 12 additions and 3 deletions
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@ -429,12 +429,21 @@ bool DrasculaEngine::runCurrentChapter() {
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}
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if (currentChapter == 2) {
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if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101))
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// NOTE: the checks for room number 14 below are a hack used in the original
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// game, and move the character to a place where his feet are not drawn above
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// the pianist's head. Originally, walkToObject was not updated properly, which
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// lead to an incorrect setting of the protagonist's tracking flag (above). This
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// made the character start walking off screen, as his actual position was
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// different than the displayed one
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if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) {
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animation_1_2();
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else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121))
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} else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) {
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walkToObject = 1;
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gotoObject(190, 130);
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else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112))
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} else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) {
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walkToObject = 1;
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gotoObject(190, 130);
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}
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}
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moveCursor();
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