enable original screen blankers
svn-id: r11944
This commit is contained in:
parent
802ebb584f
commit
e05e079116
5 changed files with 140 additions and 9 deletions
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@ -109,12 +109,15 @@ Display::Display(QueenEngine *vm, Language language, OSystem *system)
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_buffer[RB_BACKDROP] = new uint8[BACKDROP_W * BACKDROP_H];
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_buffer[RB_PANEL] = new uint8[PANEL_W * PANEL_H];
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_buffer[RB_SCREEN] = new uint8[SCREEN_W * SCREEN_H];
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_buffer[RB_MINI] = new uint8[MINI_W * MINI_H];
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memset(_buffer[RB_BACKDROP], 0, BACKDROP_W * BACKDROP_H);
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memset(_buffer[RB_PANEL], 0, PANEL_W * PANEL_H);
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memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
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memset(_buffer[RB_MINI], 0, MINI_W * MINI_H);
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_bufPitch[RB_BACKDROP] = BACKDROP_W;
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_bufPitch[RB_PANEL] = PANEL_W;
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_bufPitch[RB_SCREEN] = SCREEN_W;
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_bufPitch[RB_MINI] = MINI_H;
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_pal.room = new uint8[ 256 * 3 ];
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_pal.screen = new uint8[ 256 * 3 ];
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@ -125,6 +128,7 @@ Display::Display(QueenEngine *vm, Language language, OSystem *system)
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_pal.scrollable = true;
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_horizontalScroll = 0;
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_curBlankingEffect = 0;
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}
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@ -133,6 +137,7 @@ Display::~Display() {
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delete[] _buffer[RB_BACKDROP];
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delete[] _buffer[RB_PANEL];
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delete[] _buffer[RB_SCREEN];
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delete[] _buffer[RB_MINI];
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delete[] _pal.room;
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delete[] _pal.screen;
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@ -691,9 +696,7 @@ void Display::update(bool dynalum, int16 dynaX, int16 dynaY) {
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_pal.dirtyMin = 144;
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_pal.dirtyMax = 144;
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}
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_system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
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_system->update_screen();
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waitForTimer();
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drawScreen();
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}
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@ -880,6 +883,111 @@ void Display::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col) {
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}
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void Display::drawScreen() {
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_system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
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_system->update_screen();
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waitForTimer();
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}
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void Display::blankScreen() {
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typedef void (Display::*BlankerEffect)();
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static const BlankerEffect effects[] = {
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&Display::blankScreenEffect1,
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&Display::blankScreenEffect2,
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&Display::blankScreenEffect3
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};
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(this->*effects[_curBlankingEffect])();
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_curBlankingEffect = (_curBlankingEffect + 1) % 3;
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}
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void Display::blankScreenEffect1() {
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while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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for(int i = 0; i < 2; ++i) {
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uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - MINI_W - 2) + 1;
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uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - MINI_H - 2) + 1;
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uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x;
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blit(RB_MINI, 0, 0, p, MINI_W, MINI_H, _bufPitch[RB_SCREEN], false, false);
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if (_vm->randomizer.getRandomNumber(1) & 1) {
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--x;
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} else {
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++x;
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}
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if (_vm->randomizer.getRandomNumber(1) & 1) {
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--y;
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} else {
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++y;
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}
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blit(RB_SCREEN, x, y, _buffer[RB_MINI], MINI_W, MINI_H, _bufPitch[RB_MINI], false, false);
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drawScreen();
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}
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}
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}
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void Display::blankScreenEffect2() {
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while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2);
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uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2);
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uint8 c = 0;
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switch (_vm->randomizer.getRandomNumber(3)) {
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case 0:
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c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x);
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break;
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case 1:
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c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x + 1);
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break;
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case 2:
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c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x);
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break;
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case 3:
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c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x + 1);
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break;
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default:
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break;
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}
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uint8 *p = _buffer[RB_SCREEN] + y * _bufPitch[RB_SCREEN] + x;
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int j = 2;
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while (j--) {
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memset(p, c, 2);
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p += _bufPitch[RB_SCREEN];
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}
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drawScreen();
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}
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}
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void Display::blankScreenEffect3() {
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uint32 i = 0;
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while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2);
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uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2);
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uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x;
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uint8 p0 = *p;
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uint8 p1 = *(p + 1);
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uint8 p2 = *(p + _bufPitch[RB_SCREEN]);
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uint8 p3 = *(p + _bufPitch[RB_SCREEN] + 1);
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uint8 c = (p0 + p1 + p2 + p3) / 4;
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int j = 2;
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while (j--) {
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memset(p, c, 2);
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p += _bufPitch[RB_SCREEN];
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}
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if (i > 4000000) {
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memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
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}
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drawScreen();
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++i;
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}
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}
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const uint8 TextRenderer::_font[] = {
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0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
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@ -31,7 +31,8 @@ namespace Queen {
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enum RenderingBuffer {
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RB_BACKDROP = 0,
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RB_PANEL = 1,
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RB_SCREEN = 2
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RB_SCREEN = 2,
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RB_MINI = 3
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};
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enum JoePalette {
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@ -112,6 +113,12 @@ public:
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void showMouseCursor(bool show);
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void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
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void drawScreen();
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void blankScreen();
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void blankScreenEffect1();
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void blankScreenEffect2();
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void blankScreenEffect3();
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private:
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@ -125,7 +132,9 @@ private:
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SCREEN_W = 320,
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SCREEN_H = 200,
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PANEL_W = 320,
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PANEL_H = 50
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PANEL_H = 50,
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MINI_W = 32,
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MINI_H = 32
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};
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TextRenderer _textRenderer;
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@ -137,8 +146,8 @@ private:
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bool scrollable;
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} _pal;
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uint8 *_buffer[3];
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uint16 _bufPitch[3];
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uint8 *_buffer[4];
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uint16 _bufPitch[4];
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bool _fullscreen;
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@ -146,6 +155,7 @@ private:
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uint16 _bdWidth, _bdHeight;
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bool _gotTick;
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int _curBlankingEffect;
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Dynalum _dynalum;
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OSystem *_system;
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@ -37,7 +37,7 @@ Input::Input(Language language, OSystem *system) :
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_system(system), _fastMode(false), _keyVerb(VERB_NONE),
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_cutawayRunning(false), _cutawayQuit(false), _talkQuit(false),
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_quickSave(false), _quickLoad(false), _debugger(false),
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_inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0) {
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_inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0), _idleTime(0) {
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switch (language) {
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case ENGLISH:
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@ -75,8 +75,13 @@ void Input::delay(uint amount) {
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uint32 start = _system->get_msecs();
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uint32 cur = start;
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if (_idleTime < DELAY_SCREEN_BLANKER) {
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_idleTime += amount;
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}
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do {
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while (_system->poll_event(&event)) {
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_idleTime = 0;
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switch (event.event_code) {
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case OSystem::EVENT_KEYDOWN:
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debug(1, "event.kbd.keycode = %i (%c)",
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@ -34,7 +34,8 @@ class Input {
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//! Adjust here to change delays!
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enum {
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DELAY_SHORT = 10,
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DELAY_NORMAL = 100
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DELAY_NORMAL = 100,
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DELAY_SCREEN_BLANKER = 5 * 60 * 1000
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};
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enum {
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@ -87,6 +88,8 @@ class Input {
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int mouseButton() const { return _mouseButton; }
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void clearMouseButton() { _mouseButton = 0; }
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uint32 idleTime() const { return _idleTime; }
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private:
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enum KeyCode {
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@ -155,6 +158,8 @@ class Input {
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//! Set by delay();
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int _mouseButton;
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uint32 _idleTime;
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//! Command keys for current language
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const char *_currentCommandKeys;
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@ -2258,6 +2258,9 @@ void Logic::update() {
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_vm->input()->quickLoadReset();
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gameLoad(0);
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}
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if (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
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_vm->display()->blankScreen();
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}
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}
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}
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