enable original screen blankers

svn-id: r11944
This commit is contained in:
Gregory Montoir 2003-12-26 14:49:49 +00:00
parent 802ebb584f
commit e05e079116
5 changed files with 140 additions and 9 deletions

View file

@ -109,12 +109,15 @@ Display::Display(QueenEngine *vm, Language language, OSystem *system)
_buffer[RB_BACKDROP] = new uint8[BACKDROP_W * BACKDROP_H];
_buffer[RB_PANEL] = new uint8[PANEL_W * PANEL_H];
_buffer[RB_SCREEN] = new uint8[SCREEN_W * SCREEN_H];
_buffer[RB_MINI] = new uint8[MINI_W * MINI_H];
memset(_buffer[RB_BACKDROP], 0, BACKDROP_W * BACKDROP_H);
memset(_buffer[RB_PANEL], 0, PANEL_W * PANEL_H);
memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
memset(_buffer[RB_MINI], 0, MINI_W * MINI_H);
_bufPitch[RB_BACKDROP] = BACKDROP_W;
_bufPitch[RB_PANEL] = PANEL_W;
_bufPitch[RB_SCREEN] = SCREEN_W;
_bufPitch[RB_MINI] = MINI_H;
_pal.room = new uint8[ 256 * 3 ];
_pal.screen = new uint8[ 256 * 3 ];
@ -125,6 +128,7 @@ Display::Display(QueenEngine *vm, Language language, OSystem *system)
_pal.scrollable = true;
_horizontalScroll = 0;
_curBlankingEffect = 0;
}
@ -133,6 +137,7 @@ Display::~Display() {
delete[] _buffer[RB_BACKDROP];
delete[] _buffer[RB_PANEL];
delete[] _buffer[RB_SCREEN];
delete[] _buffer[RB_MINI];
delete[] _pal.room;
delete[] _pal.screen;
@ -691,9 +696,7 @@ void Display::update(bool dynalum, int16 dynaX, int16 dynaY) {
_pal.dirtyMin = 144;
_pal.dirtyMax = 144;
}
_system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
_system->update_screen();
waitForTimer();
drawScreen();
}
@ -880,6 +883,111 @@ void Display::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col) {
}
void Display::drawScreen() {
_system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
_system->update_screen();
waitForTimer();
}
void Display::blankScreen() {
typedef void (Display::*BlankerEffect)();
static const BlankerEffect effects[] = {
&Display::blankScreenEffect1,
&Display::blankScreenEffect2,
&Display::blankScreenEffect3
};
(this->*effects[_curBlankingEffect])();
_curBlankingEffect = (_curBlankingEffect + 1) % 3;
}
void Display::blankScreenEffect1() {
while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
for(int i = 0; i < 2; ++i) {
uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - MINI_W - 2) + 1;
uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - MINI_H - 2) + 1;
uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x;
blit(RB_MINI, 0, 0, p, MINI_W, MINI_H, _bufPitch[RB_SCREEN], false, false);
if (_vm->randomizer.getRandomNumber(1) & 1) {
--x;
} else {
++x;
}
if (_vm->randomizer.getRandomNumber(1) & 1) {
--y;
} else {
++y;
}
blit(RB_SCREEN, x, y, _buffer[RB_MINI], MINI_W, MINI_H, _bufPitch[RB_MINI], false, false);
drawScreen();
}
}
}
void Display::blankScreenEffect2() {
while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2);
uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2);
uint8 c = 0;
switch (_vm->randomizer.getRandomNumber(3)) {
case 0:
c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x);
break;
case 1:
c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x + 1);
break;
case 2:
c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x);
break;
case 3:
c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x + 1);
break;
default:
break;
}
uint8 *p = _buffer[RB_SCREEN] + y * _bufPitch[RB_SCREEN] + x;
int j = 2;
while (j--) {
memset(p, c, 2);
p += _bufPitch[RB_SCREEN];
}
drawScreen();
}
}
void Display::blankScreenEffect3() {
uint32 i = 0;
while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2);
uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2);
uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x;
uint8 p0 = *p;
uint8 p1 = *(p + 1);
uint8 p2 = *(p + _bufPitch[RB_SCREEN]);
uint8 p3 = *(p + _bufPitch[RB_SCREEN] + 1);
uint8 c = (p0 + p1 + p2 + p3) / 4;
int j = 2;
while (j--) {
memset(p, c, 2);
p += _bufPitch[RB_SCREEN];
}
if (i > 4000000) {
memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
}
drawScreen();
++i;
}
}
const uint8 TextRenderer::_font[] = {
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,

View file

@ -31,7 +31,8 @@ namespace Queen {
enum RenderingBuffer {
RB_BACKDROP = 0,
RB_PANEL = 1,
RB_SCREEN = 2
RB_SCREEN = 2,
RB_MINI = 3
};
enum JoePalette {
@ -112,6 +113,12 @@ public:
void showMouseCursor(bool show);
void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
void drawScreen();
void blankScreen();
void blankScreenEffect1();
void blankScreenEffect2();
void blankScreenEffect3();
private:
@ -125,7 +132,9 @@ private:
SCREEN_W = 320,
SCREEN_H = 200,
PANEL_W = 320,
PANEL_H = 50
PANEL_H = 50,
MINI_W = 32,
MINI_H = 32
};
TextRenderer _textRenderer;
@ -137,8 +146,8 @@ private:
bool scrollable;
} _pal;
uint8 *_buffer[3];
uint16 _bufPitch[3];
uint8 *_buffer[4];
uint16 _bufPitch[4];
bool _fullscreen;
@ -146,6 +155,7 @@ private:
uint16 _bdWidth, _bdHeight;
bool _gotTick;
int _curBlankingEffect;
Dynalum _dynalum;
OSystem *_system;

View file

@ -37,7 +37,7 @@ Input::Input(Language language, OSystem *system) :
_system(system), _fastMode(false), _keyVerb(VERB_NONE),
_cutawayRunning(false), _cutawayQuit(false), _talkQuit(false),
_quickSave(false), _quickLoad(false), _debugger(false),
_inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0) {
_inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0), _idleTime(0) {
switch (language) {
case ENGLISH:
@ -75,8 +75,13 @@ void Input::delay(uint amount) {
uint32 start = _system->get_msecs();
uint32 cur = start;
if (_idleTime < DELAY_SCREEN_BLANKER) {
_idleTime += amount;
}
do {
while (_system->poll_event(&event)) {
_idleTime = 0;
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
debug(1, "event.kbd.keycode = %i (%c)",

View file

@ -34,7 +34,8 @@ class Input {
//! Adjust here to change delays!
enum {
DELAY_SHORT = 10,
DELAY_NORMAL = 100
DELAY_NORMAL = 100,
DELAY_SCREEN_BLANKER = 5 * 60 * 1000
};
enum {
@ -87,6 +88,8 @@ class Input {
int mouseButton() const { return _mouseButton; }
void clearMouseButton() { _mouseButton = 0; }
uint32 idleTime() const { return _idleTime; }
private:
enum KeyCode {
@ -155,6 +158,8 @@ class Input {
//! Set by delay();
int _mouseButton;
uint32 _idleTime;
//! Command keys for current language
const char *_currentCommandKeys;

View file

@ -2258,6 +2258,9 @@ void Logic::update() {
_vm->input()->quickLoadReset();
gameLoad(0);
}
if (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
_vm->display()->blankScreen();
}
}
}