The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
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400542a1fe
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e083c20da1
9 changed files with 44 additions and 48 deletions
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@ -94,9 +94,6 @@ EngineState::EngineState(Vocabulary *voc, SegManager *segMan)
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script_000 = 0;
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sys_strings_segment = 0;
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sys_strings = 0;
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_gameObj = NULL_REG;
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gc_countdown = 0;
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