The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager

svn-id: r49372
This commit is contained in:
Filippos Karapetis 2010-06-01 14:41:48 +00:00
parent 400542a1fe
commit e083c20da1
9 changed files with 44 additions and 48 deletions

View file

@ -94,9 +94,6 @@ EngineState::EngineState(Vocabulary *voc, SegManager *segMan)
script_000 = 0;
sys_strings_segment = 0;
sys_strings = 0;
_gameObj = NULL_REG;
gc_countdown = 0;