NEVERHOOD: Remove trailing whitespace
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26588f81b4
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e0c281b9b2
2 changed files with 2 additions and 2 deletions
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@ -55,7 +55,7 @@ bool Console::Cmd_Scene(int argc, const char **argv) {
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const char *sceneTypes[] = { "normal", "smacker", "navigation" };
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debugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]);
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debugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]);
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if (sceneType == kSceneTypeNormal) {
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Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
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@ -560,7 +560,7 @@ int NeverhoodAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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} else {
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while (samplesRead--) {
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*buffer++ = READ_LE_UINT16(src);
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src += 2;
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src += 2;
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}
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}
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