OPENGL: Clarify OSD rect color in a comment.

This commit is contained in:
Johannes Schickel 2011-06-19 19:03:10 +02:00
parent 34f8b489d2
commit e0eb86826e

View file

@ -1413,7 +1413,7 @@ void OpenGLGraphicsManager::updateOSD() {
int dstX = (_osdSurface.w - width) / 2;
int dstY = (_osdSurface.h - height) / 2;
// Draw a dark gray rect
// Draw a dark gray rect (R = 40, G = 40, B = 40)
const uint16 color = 0x294B;
_osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);