OPENGL: Clarify OSD rect color in a comment.
This commit is contained in:
parent
34f8b489d2
commit
e0eb86826e
1 changed files with 1 additions and 1 deletions
|
@ -1413,7 +1413,7 @@ void OpenGLGraphicsManager::updateOSD() {
|
|||
int dstX = (_osdSurface.w - width) / 2;
|
||||
int dstY = (_osdSurface.h - height) / 2;
|
||||
|
||||
// Draw a dark gray rect
|
||||
// Draw a dark gray rect (R = 40, G = 40, B = 40)
|
||||
const uint16 color = 0x294B;
|
||||
_osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue