OPENGL: Clarify OSD rect color in a comment.
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@ -1413,7 +1413,7 @@ void OpenGLGraphicsManager::updateOSD() {
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int dstX = (_osdSurface.w - width) / 2;
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int dstX = (_osdSurface.w - width) / 2;
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int dstY = (_osdSurface.h - height) / 2;
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int dstY = (_osdSurface.h - height) / 2;
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// Draw a dark gray rect
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// Draw a dark gray rect (R = 40, G = 40, B = 40)
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const uint16 color = 0x294B;
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const uint16 color = 0x294B;
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_osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);
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_osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);
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