SCUMM: adjust to coding style-guide

This commit is contained in:
Tobias Gunkel 2012-02-04 14:49:44 +01:00
parent 434aaaf0c0
commit e14e4ab3b0
9 changed files with 110 additions and 121 deletions

View file

@ -1000,7 +1000,7 @@ void ScummEngine::killScriptsAndResources() {
for (i = 0; i < _numNewNames; i++) {
const int obj = _newNames[i];
if (obj) {
const int owner = getOwner( (_game.version != 0 ? obj : OBJECT_V0_ID(obj) ) );
const int owner = getOwner((_game.version != 0 ? obj : OBJECT_V0_ID(obj)));
// We can delete custom name resources if either the object is
// no longer in use (i.e. not owned by anyone anymore); or if
// it is an object which is owned by a room.
@ -1234,7 +1234,7 @@ void ScummEngine_v0::checkAndRunSentenceScript() {
// If two objects are involved, at least one must be in the actors inventory
if (st.objectB &&
(OBJECT_V0_TYPE(st.objectA) != kObjectV0TypeFG || _objectOwnerTable[st.objectA] != VAR(VAR_EGO)) &&
(OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO)))
(OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO)))
{
if (getVerbEntrypoint(st.objectA, kVerbPickUp))
doSentence(kVerbPickUp, st.objectA, 0);