Shuffled around more code. Now the files look more manageable.
svn-id: r32599
This commit is contained in:
parent
3723afc268
commit
e14f81391c
11 changed files with 3113 additions and 2870 deletions
477
engines/drascula/actors.cpp
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477
engines/drascula/actors.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::placeIgor() {
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int pos_igor[6];
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pos_igor[0] = 1;
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if (currentChapter == 4) {
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pos_igor[1] = 138;
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} else {
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if (trackIgor == 3)
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pos_igor[1] = 138;
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else if (trackIgor == 1)
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pos_igor[1] = 76;
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}
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pos_igor[2] = igorX;
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pos_igor[3] = igorY;
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pos_igor[4] = 54;
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pos_igor[5] = 61;
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copyRectClip(pos_igor, frontSurface, screenSurface);
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}
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void DrasculaEngine::placeDrascula() {
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int pos_dr[6];
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if (trackDrascula == 1)
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pos_dr[0] = 47;
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else if (trackDrascula == 0)
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pos_dr[0] = 1;
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else if (trackDrascula == 3 && currentChapter == 1)
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pos_dr[0] = 93;
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pos_dr[1] = 122;
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pos_dr[2] = drasculaX;
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pos_dr[3] = drasculaY;
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pos_dr[4] = 45;
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pos_dr[5] = 77;
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if (currentChapter == 6)
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copyRectClip(pos_dr, drawSurface2, screenSurface);
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else
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copyRectClip(pos_dr, backSurface, screenSurface);
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}
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void DrasculaEngine::placeBJ() {
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int pos_bj[6];
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if (trackBJ == 3)
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pos_bj[0] = 10;
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else if (trackBJ == 0)
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pos_bj[0] = 37;
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pos_bj[1] = 99;
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pos_bj[2] = bjX;
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pos_bj[3] = bjY;
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pos_bj[4] = 26;
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pos_bj[5] = 76;
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copyRectClip(pos_bj, drawSurface3, screenSurface);
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}
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void DrasculaEngine::hiccup(int counter) {
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int y = 0, trackCharacter = 0;
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if (currentChapter == 3)
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y = -1;
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do {
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counter--;
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updateRoom();
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if (currentChapter == 3)
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updateScreen(0, 0, 0, y, 320, 200, screenSurface);
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else
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updateScreen(0, 1, 0, y, 320, 198, screenSurface);
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if (trackCharacter == 0)
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y++;
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else
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y--;
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if (currentChapter == 3) {
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if (y == 1)
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trackCharacter = 1;
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if (y == -1)
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trackCharacter = 0;
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} else {
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if (y == 2)
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trackCharacter = 1;
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if (y == 0)
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trackCharacter = 0;
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}
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} while (counter > 0);
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updateRoom();
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updateScreen();
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}
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void DrasculaEngine::startWalking() {
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characterMoved = 1;
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stepX = STEP_X;
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stepY = STEP_Y;
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if (currentChapter == 2) {
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if ((roomX < curX) && (roomY <= (curY + curHeight)))
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quadrant_1();
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else if ((roomX < curX) && (roomY > (curY + curHeight)))
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quadrant_3();
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else if ((roomX > curX + curWidth) && (roomY <= (curY + curHeight)))
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quadrant_2();
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else if ((roomX > curX + curWidth) && (roomY > (curY + curHeight)))
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quadrant_4();
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else if (roomY < curY + curHeight)
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walkUp();
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else if (roomY > curY + curHeight)
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walkDown();
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} else {
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if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight)))
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quadrant_1();
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else if ((roomX < curX + curWidth / 2) && (roomY > (curY + curHeight)))
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quadrant_3();
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else if ((roomX > curX + curWidth / 2) && (roomY <= (curY + curHeight)))
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quadrant_2();
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else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight)))
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quadrant_4();
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else
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characterMoved = 0;
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}
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startTime = getTime();
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}
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void DrasculaEngine::moveCharacters() {
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int curPos[6];
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int r;
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if (characterMoved == 1 && stepX == STEP_X) {
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for (r = 0; r < stepX; r++) {
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if (currentChapter != 2) {
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if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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curX = roomX - curWidth / 2;
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curY = roomY - curHeight;
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}
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} else if (currentChapter == 2) {
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if (trackProtagonist == 0 && roomX - r == curX) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (trackProtagonist == 1 && roomX + r == curX + curWidth) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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curX = roomX - curWidth + 4;
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curY = roomY - curHeight;
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}
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}
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}
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}
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if (characterMoved == 1 && stepY == STEP_Y) {
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for (r = 0; r < stepY; r++) {
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if (trackProtagonist == 2 && roomY - r == curY + curHeight) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (trackProtagonist == 3 && roomY + r == curY + curHeight) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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}
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}
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if (currentChapter == 1 || currentChapter == 4 || currentChapter == 5 || currentChapter == 6) {
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if (hare_se_ve == 0) {
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increaseFrameNum();
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return;
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}
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}
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if (characterMoved == 0) {
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curPos[0] = 0;
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curPos[1] = DIF_MASK_HARE;
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curPos[2] = curX;
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curPos[3] = curY;
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if (currentChapter == 2) {
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curPos[4] = curWidth;
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curPos[5] = curHeight;
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} else {
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curPos[4] = CHARACTER_WIDTH;
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curPos[5] = CHARACTER_HEIGHT;
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}
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if (trackProtagonist == 0) {
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curPos[1] = 0;
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if (currentChapter == 2)
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copyRectClip(curPos, extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 1) {
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if (currentChapter == 2)
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copyRectClip(curPos, extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 2) {
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if (currentChapter == 2)
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copyRectClip(curPos, backSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], backSurface, screenSurface);
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} else {
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if (currentChapter == 2)
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copyRectClip(curPos, frontSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], frontSurface, screenSurface);
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}
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} else if (characterMoved == 1) {
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curPos[0] = frameX[num_frame];
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curPos[1] = frame_y + DIF_MASK_HARE;
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curPos[2] = curX;
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curPos[3] = curY;
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if (currentChapter == 2) {
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curPos[4] = curWidth;
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curPos[5] = curHeight;
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} else {
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curPos[4] = CHARACTER_WIDTH;
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curPos[5] = CHARACTER_HEIGHT;
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}
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if (trackProtagonist == 0) {
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curPos[1] = 0;
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if (currentChapter == 2)
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copyRectClip(curPos, extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 1) {
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if (currentChapter == 2)
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copyRectClip(curPos, extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 2) {
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if (currentChapter == 2)
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copyRectClip(curPos, backSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], backSurface, screenSurface);
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} else {
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if (currentChapter == 2)
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copyRectClip(curPos, frontSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], frontSurface, screenSurface);
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}
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increaseFrameNum();
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}
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}
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void DrasculaEngine::quadrant_1() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = curX - roomX;
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else
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distanceX = curX + curWidth / 2 - roomX;
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distanceY = (curY + curHeight) - roomY;
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if (distanceX < distanceY) {
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curDirection = 0;
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trackProtagonist = 2;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 7;
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trackProtagonist = 0;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_2() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = abs(curX + curWidth - roomX);
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else
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distanceX = abs(curX + curWidth / 2 - roomX);
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distanceY = (curY + curHeight) - roomY;
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if (distanceX < distanceY) {
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curDirection = 1;
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trackProtagonist = 2;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 2;
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trackProtagonist = 1;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_3() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = curX - roomX;
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else
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distanceX = curX + curWidth / 2 - roomX;
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distanceY = roomY - (curY + curHeight);
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if (distanceX < distanceY) {
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curDirection = 5;
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trackProtagonist = 3;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 6;
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trackProtagonist = 0;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_4() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = abs(curX + curWidth - roomX);
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else
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distanceX = abs(curX + curWidth / 2 - roomX);
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distanceY = roomY - (curY + curHeight);
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if (distanceX < distanceY) {
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curDirection = 4;
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trackProtagonist = 3;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 3;
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trackProtagonist = 1;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::increaseFrameNum() {
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timeDiff = getTime() - startTime;
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if (timeDiff >= 6) {
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startTime = getTime();
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num_frame++;
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if (num_frame == 6)
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num_frame = 0;
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if (curDirection == 0 || curDirection == 7) {
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curX -= stepX;
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curY -= stepY;
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} else if (curDirection == 1 || curDirection == 2) {
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curX += stepX;
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curY -= stepY;
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} else if (curDirection == 3 || curDirection == 4) {
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curX += stepX;
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curY += stepY;
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} else if (curDirection == 5 || curDirection == 6) {
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curX -= stepX;
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curY += stepY;
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}
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}
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if (currentChapter != 2) {
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curY += (int)(curHeight - newHeight);
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curX += (int)(curWidth - newWidth);
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curHeight = (int)newHeight;
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curWidth = (int)newWidth;
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}
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}
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void DrasculaEngine::walkDown() {
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curDirection = 4;
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trackProtagonist = 3;
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stepX = 0;
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}
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void DrasculaEngine::walkUp() {
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curDirection = 0;
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trackProtagonist = 2;
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stepX = 0;
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}
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void DrasculaEngine::moveVonBraun() {
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int pos_vb[6];
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if (vonBraunHasMoved == 0) {
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pos_vb[0] = 256;
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pos_vb[1] = 129;
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pos_vb[2] = vonBraunX;
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pos_vb[3] = 66;
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pos_vb[4] = 33;
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pos_vb[5] = 69;
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if (trackVonBraun == 0)
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pos_vb[0] = 222;
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else if (trackVonBraun == 1)
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pos_vb[0] = 188;
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} else {
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pos_vb[0] = actorFrames[kFrameVonBraun];
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pos_vb[1] = (trackVonBraun == 0) ? 62 : 131;
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pos_vb[2] = vonBraunX;
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pos_vb[3] = 66;
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pos_vb[4] = 28;
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pos_vb[5] = 68;
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actorFrames[kFrameVonBraun] += 29;
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if (actorFrames[kFrameVonBraun] > 146)
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actorFrames[kFrameVonBraun] = 1;
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}
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copyRectClip(pos_vb, frontSurface, screenSurface);
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}
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void DrasculaEngine::placeVonBraun(int pointX) {
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trackVonBraun = (pointX < vonBraunX) ? 0 : 1;
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vonBraunHasMoved = 1;
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for (;;) {
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updateRoom();
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updateScreen();
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if (trackVonBraun == 0) {
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vonBraunX = vonBraunX - 5;
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if (vonBraunX <= pointX)
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break;
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} else {
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vonBraunX = vonBraunX + 5;
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if (vonBraunX >= pointX)
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break;
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}
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pause(5);
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}
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vonBraunHasMoved = 0;
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}
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} // End of namespace Drascula
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@ -2704,5 +2704,18 @@ void DrasculaEngine::animation_9_4() {
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fadeToBlack(1);
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}
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void DrasculaEngine::activatePendulum() {
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||||
flags[1] = 2;
|
||||
hare_se_ve = 0;
|
||||
roomNumber = 102;
|
||||
loadPic(102, drawSurface1, HALF_PAL);
|
||||
loadPic("an_p1.alg", drawSurface3);
|
||||
loadPic("an_p2.alg", extraSurface);
|
||||
loadPic("an_p3.alg", frontSurface);
|
||||
|
||||
copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
|
||||
|
||||
savedTime = getTime();
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
||||
|
|
297
engines/drascula/converse.cpp
Normal file
297
engines/drascula/converse.cpp
Normal file
|
@ -0,0 +1,297 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::converse(int index) {
|
||||
char fileName[20];
|
||||
sprintf(fileName, "op_%d.cal", index);
|
||||
uint h;
|
||||
int game1 = 1, game2 = 1, game3 = 1, game4 = 1;
|
||||
char phrase1[78];
|
||||
char phrase2[78];
|
||||
char phrase3[87];
|
||||
char phrase4[78];
|
||||
char sound1[13];
|
||||
char sound2[13];
|
||||
char sound3[13];
|
||||
char sound4[13];
|
||||
int answer1;
|
||||
int answer2;
|
||||
int answer3;
|
||||
int used1 = 0;
|
||||
int used2 = 0;
|
||||
int used3 = 0;
|
||||
char buffer[256];
|
||||
uint len;
|
||||
|
||||
breakOut = 0;
|
||||
|
||||
if (currentChapter == 5)
|
||||
withoutVerb();
|
||||
|
||||
_arj.open(fileName);
|
||||
if (!_arj.isOpen()) {
|
||||
error("missing data file %s", fileName);
|
||||
}
|
||||
int size = _arj.size();
|
||||
|
||||
getStringFromLine(buffer, size, phrase1);
|
||||
getStringFromLine(buffer, size, phrase2);
|
||||
getStringFromLine(buffer, size, phrase3);
|
||||
getStringFromLine(buffer, size, phrase4);
|
||||
getStringFromLine(buffer, size, sound1);
|
||||
getStringFromLine(buffer, size, sound2);
|
||||
getStringFromLine(buffer, size, sound3);
|
||||
getStringFromLine(buffer, size, sound4);
|
||||
getIntFromLine(buffer, size, &answer1);
|
||||
getIntFromLine(buffer, size, &answer2);
|
||||
getIntFromLine(buffer, size, &answer3);
|
||||
|
||||
_arj.close();
|
||||
|
||||
if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
|
||||
strcpy(phrase3, _text[_lang][405]);
|
||||
strcpy(sound3, "405.als");
|
||||
answer3 = 31;
|
||||
}
|
||||
|
||||
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
|
||||
strcpy(phrase3, _text[_lang][273]);
|
||||
strcpy(sound3, "273.als");
|
||||
answer3 = 14;
|
||||
}
|
||||
|
||||
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
|
||||
strcpy(phrase3, _text[_lang][274]);
|
||||
strcpy(sound3, "274.als");
|
||||
answer3 = 15;
|
||||
}
|
||||
|
||||
len = strlen(phrase1);
|
||||
for (h = 0; h < len; h++)
|
||||
if (phrase1[h] == (char)0xa7)
|
||||
phrase1[h] = ' ';
|
||||
|
||||
len = strlen(phrase2);
|
||||
for (h = 0; h < len; h++)
|
||||
if (phrase2[h] == (char)0xa7)
|
||||
phrase2[h] = ' ';
|
||||
|
||||
len = strlen(phrase3);
|
||||
for (h = 0; h < len; h++)
|
||||
if (phrase3[h] == (char)0xa7)
|
||||
phrase3[h] = ' ';
|
||||
|
||||
len = strlen(phrase4);
|
||||
for (h = 0; h < len; h++)
|
||||
if (phrase4[h] == (char)0xa7)
|
||||
phrase4[h] = ' ';
|
||||
|
||||
loadPic("car.alg", backSurface);
|
||||
// TODO code here should limit y position for mouse in dialog menu,
|
||||
// but we can't implement this due lack backend functionality
|
||||
// from 1(top) to 31
|
||||
color_abc(kColorLightGreen);
|
||||
|
||||
while (breakOut == 0) {
|
||||
updateRoom();
|
||||
|
||||
if (currentChapter == 1 || currentChapter == 4 || currentChapter == 6) {
|
||||
if (musicStatus() == 0 && flags[11] == 0)
|
||||
playMusic(roomMusic);
|
||||
} else if (currentChapter == 2) {
|
||||
if (musicStatus() == 0 && flags[11] == 0 && roomMusic != 0)
|
||||
playMusic(roomMusic);
|
||||
} else if (currentChapter == 3 || currentChapter == 5) {
|
||||
if (musicStatus() == 0)
|
||||
playMusic(roomMusic);
|
||||
}
|
||||
|
||||
updateEvents();
|
||||
|
||||
if (mouseY > 0 && mouseY < 9) {
|
||||
if (used1 == 1 && _color != kColorWhite)
|
||||
color_abc(kColorWhite);
|
||||
else if (used1 == 0 && _color != kColorLightGreen)
|
||||
color_abc(kColorLightGreen);
|
||||
} else if (mouseY > 8 && mouseY < 17) {
|
||||
if (used2 == 1 && _color != kColorWhite)
|
||||
color_abc(kColorWhite);
|
||||
else if (used2 == 0 && _color != kColorLightGreen)
|
||||
color_abc(kColorLightGreen);
|
||||
} else if (mouseY > 16 && mouseY < 25) {
|
||||
if (used3 == 1 && _color != kColorWhite)
|
||||
color_abc(kColorWhite);
|
||||
else if (used3 == 0 && _color != kColorLightGreen)
|
||||
color_abc(kColorLightGreen);
|
||||
} else if (_color != kColorLightGreen)
|
||||
color_abc(kColorLightGreen);
|
||||
|
||||
if (mouseY > 0 && mouseY < 9)
|
||||
game1 = 2;
|
||||
else if (mouseY > 8 && mouseY < 17)
|
||||
game2 = 2;
|
||||
else if (mouseY > 16 && mouseY < 25)
|
||||
game3 = 2;
|
||||
else if (mouseY > 24 && mouseY < 33)
|
||||
game4 = 2;
|
||||
|
||||
print_abc_opc(phrase1, 1, 2, game1);
|
||||
print_abc_opc(phrase2, 1, 10, game2);
|
||||
print_abc_opc(phrase3, 1, 18, game3);
|
||||
print_abc_opc(phrase4, 1, 26, game4);
|
||||
|
||||
updateScreen();
|
||||
|
||||
if ((leftMouseButton == 1) && (game1 == 2)) {
|
||||
delay(100);
|
||||
used1 = 1;
|
||||
talk(phrase1, sound1);
|
||||
if (currentChapter == 3)
|
||||
grr();
|
||||
else
|
||||
response(answer1);
|
||||
} else if ((leftMouseButton == 1) && (game2 == 2)) {
|
||||
delay(100);
|
||||
used2 = 1;
|
||||
talk(phrase2, sound2);
|
||||
if (currentChapter == 3)
|
||||
grr();
|
||||
else
|
||||
response(answer2);
|
||||
} else if ((leftMouseButton == 1) && (game3 == 2)) {
|
||||
delay(100);
|
||||
used3 = 1;
|
||||
talk(phrase3, sound3);
|
||||
if (currentChapter == 3)
|
||||
grr();
|
||||
else
|
||||
response(answer3);
|
||||
} else if ((leftMouseButton == 1) && (game4 == 2)) {
|
||||
delay(100);
|
||||
talk(phrase4, sound4);
|
||||
breakOut = 1;
|
||||
}
|
||||
|
||||
if (leftMouseButton == 1) {
|
||||
delay(100);
|
||||
color_abc(kColorLightGreen);
|
||||
}
|
||||
|
||||
game1 = (used1 == 0) ? 1 : 3;
|
||||
game2 = (used2 == 0) ? 1 : 3;
|
||||
game3 = (used3 == 0) ? 1 : 3;
|
||||
game4 = 1;
|
||||
} // while (breakOut == 0)
|
||||
|
||||
if (currentChapter == 2)
|
||||
loadPic(menuBackground, backSurface);
|
||||
else
|
||||
loadPic(99, backSurface);
|
||||
if (currentChapter != 5)
|
||||
withoutVerb();
|
||||
}
|
||||
|
||||
void DrasculaEngine::response(int function) {
|
||||
if (currentChapter == 1) {
|
||||
if (function >= 10 && function <= 12)
|
||||
talk_drunk(function - 9);
|
||||
} else if (currentChapter == 2) {
|
||||
if (function == 8)
|
||||
animation_8_2();
|
||||
else if (function == 9)
|
||||
animation_9_2();
|
||||
else if (function == 10)
|
||||
animation_10_2();
|
||||
else if (function == 15)
|
||||
animation_15_2();
|
||||
else if (function == 16)
|
||||
animation_16_2();
|
||||
else if (function == 17)
|
||||
animation_17_2();
|
||||
else if (function == 19)
|
||||
animation_19_2();
|
||||
else if (function == 20)
|
||||
animation_20_2();
|
||||
else if (function == 21)
|
||||
animation_21_2();
|
||||
else if (function == 23)
|
||||
animation_23_2();
|
||||
else if (function == 28)
|
||||
animation_28_2();
|
||||
else if (function == 29)
|
||||
animation_29_2();
|
||||
else if (function == 30)
|
||||
animation_30_2();
|
||||
else if (function == 31)
|
||||
animation_31_2();
|
||||
} else if (currentChapter == 4) {
|
||||
if (function == 2)
|
||||
animation_2_4();
|
||||
else if (function == 3)
|
||||
animation_3_4();
|
||||
else if (function == 4)
|
||||
animation_4_4();
|
||||
} else if (currentChapter == 5) {
|
||||
if (function == 2)
|
||||
animation_2_5();
|
||||
else if (function == 3)
|
||||
animation_3_5();
|
||||
else if (function == 6)
|
||||
animation_6_5();
|
||||
else if (function == 7)
|
||||
animation_7_5();
|
||||
else if (function == 8)
|
||||
animation_8_5();
|
||||
else if (function == 15)
|
||||
animation_15_5();
|
||||
else if (function == 16)
|
||||
animation_16_5();
|
||||
else if (function == 17)
|
||||
animation_17_5();
|
||||
} else if (currentChapter == 6) {
|
||||
if (function == 2)
|
||||
animation_2_6();
|
||||
else if (function == 3)
|
||||
animation_3_6();
|
||||
else if (function == 4)
|
||||
animation_4_6();
|
||||
else if (function == 11)
|
||||
animation_11_6();
|
||||
else if (function == 12)
|
||||
animation_12_6();
|
||||
else if (function == 13)
|
||||
animation_13_6();
|
||||
else if (function == 14)
|
||||
animation_14_6();
|
||||
else if (function == 15)
|
||||
animation_15_6();
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
File diff suppressed because it is too large
Load diff
736
engines/drascula/graphics.cpp
Normal file
736
engines/drascula/graphics.cpp
Normal file
|
@ -0,0 +1,736 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::allocMemory() {
|
||||
screenSurface = (byte *)malloc(64000);
|
||||
assert(screenSurface);
|
||||
frontSurface = (byte *)malloc(64000);
|
||||
assert(frontSurface);
|
||||
backSurface = (byte *)malloc(64000);
|
||||
assert(backSurface);
|
||||
drawSurface1 = (byte *)malloc(64000);
|
||||
assert(drawSurface1);
|
||||
drawSurface2 = (byte *)malloc(64000);
|
||||
assert(drawSurface2);
|
||||
drawSurface3 = (byte *)malloc(64000);
|
||||
assert(drawSurface3);
|
||||
tableSurface = (byte *)malloc(64000);
|
||||
assert(tableSurface);
|
||||
extraSurface = (byte *)malloc(64000);
|
||||
assert(extraSurface);
|
||||
}
|
||||
|
||||
void DrasculaEngine::freeMemory() {
|
||||
free(screenSurface);
|
||||
free(drawSurface1);
|
||||
free(backSurface);
|
||||
free(drawSurface2);
|
||||
free(tableSurface);
|
||||
free(drawSurface3);
|
||||
free(extraSurface);
|
||||
free(frontSurface);
|
||||
}
|
||||
|
||||
void DrasculaEngine::moveCursor() {
|
||||
int cursorPos[8];
|
||||
|
||||
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
|
||||
|
||||
updateRefresh_pre();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (!strcmp(textName, "hacker") && hasName == 1) {
|
||||
if (_color != kColorRed && menuScreen == 0)
|
||||
color_abc(kColorRed);
|
||||
} else if (menuScreen == 0 && _color != kColorLightGreen)
|
||||
color_abc(kColorLightGreen);
|
||||
if (hasName == 1 && menuScreen == 0)
|
||||
centerText(textName, mouseX, mouseY);
|
||||
if (menuScreen == 1)
|
||||
showMenu();
|
||||
else if (menuBar == 1)
|
||||
clearMenu();
|
||||
|
||||
cursorPos[0] = 0;
|
||||
cursorPos[1] = 0;
|
||||
cursorPos[2] = mouseX - 20;
|
||||
cursorPos[3] = mouseY - 17;
|
||||
cursorPos[4] = OBJWIDTH;
|
||||
cursorPos[5] = OBJHEIGHT;
|
||||
copyRectClip(cursorPos, drawSurface3, screenSurface);
|
||||
}
|
||||
|
||||
void DrasculaEngine::setCursorTable() {
|
||||
int cursorPos[8];
|
||||
|
||||
cursorPos[0] = 225;
|
||||
cursorPos[1] = 56;
|
||||
cursorPos[2] = mouseX - 20;
|
||||
cursorPos[3] = mouseY - 12;
|
||||
cursorPos[4] = 40;
|
||||
cursorPos[5] = 25;
|
||||
|
||||
copyRectClip(cursorPos, tableSurface, screenSurface);
|
||||
}
|
||||
|
||||
void DrasculaEngine::loadPic(const char *NamePcc, byte *targetSurface, int colorCount) {
|
||||
unsigned int con, x = 0;
|
||||
unsigned int fExit = 0;
|
||||
byte ch, rep;
|
||||
byte *auxPun;
|
||||
|
||||
_arj.open(NamePcc);
|
||||
if (!_arj.isOpen())
|
||||
error("missing game data %s %c", NamePcc, 7);
|
||||
|
||||
pcxBuffer = (byte *)malloc(65000);
|
||||
auxPun = pcxBuffer;
|
||||
_arj.seek(128);
|
||||
while (!fExit) {
|
||||
ch = _arj.readByte();
|
||||
rep = 1;
|
||||
if ((ch & 192) == 192) {
|
||||
rep = (ch & 63);
|
||||
ch = _arj.readByte();
|
||||
}
|
||||
for (con = 0; con < rep; con++) {
|
||||
*auxPun++ = ch;
|
||||
x++;
|
||||
if (x > 64000)
|
||||
fExit = 1;
|
||||
}
|
||||
}
|
||||
|
||||
_arj.read(cPal, 768);
|
||||
_arj.close();
|
||||
|
||||
memcpy(targetSurface, pcxBuffer, 64000);
|
||||
free(pcxBuffer);
|
||||
setRGB((byte *)cPal, colorCount);
|
||||
}
|
||||
|
||||
byte *DrasculaEngine::loadPCX(byte *NamePcc) {
|
||||
signed int con = 0;
|
||||
unsigned int X = 0;
|
||||
unsigned int fExit = 0;
|
||||
char ch, rep;
|
||||
byte *AuxPun = AuxBuffDes;
|
||||
|
||||
while (!fExit) {
|
||||
ch = *NamePcc++;
|
||||
rep = 1;
|
||||
if ((ch & 192) == 192) {
|
||||
rep = (ch & 63);
|
||||
ch = *NamePcc++;
|
||||
}
|
||||
for (con = 0; con< rep; con++) {
|
||||
*AuxPun++ = ch;
|
||||
X++;
|
||||
if (X > 64000)
|
||||
fExit = 1;
|
||||
}
|
||||
}
|
||||
return AuxBuffDes;
|
||||
}
|
||||
|
||||
void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
|
||||
int height, byte *src, byte *dest) {
|
||||
dest += xdes + ydes * 320;
|
||||
src += xorg + yorg * 320;
|
||||
for (int x = 0; x < height; x++) {
|
||||
memcpy(dest, src, width);
|
||||
dest += 320;
|
||||
src += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width,
|
||||
int height, byte *src, byte *dest) {
|
||||
int y, x;
|
||||
|
||||
dest += xdes + ydes * 320;
|
||||
src += xorg + yorg * 320;
|
||||
|
||||
for (y = 0; y < height; y++)
|
||||
for (x = 0; x < width; x++)
|
||||
if (src[x + y * 320] != 255)
|
||||
dest[x + y * 320] = src[x + y * 320];
|
||||
}
|
||||
|
||||
void DrasculaEngine::copyRectClip(int *Array, byte *src, byte *dest) {
|
||||
int y, x;
|
||||
int xorg = Array[0];
|
||||
int yorg = Array[1];
|
||||
int xdes = Array[2];
|
||||
int ydes = Array[3];
|
||||
int width = Array[4];
|
||||
int height = Array[5];
|
||||
|
||||
if (ydes < 0) {
|
||||
yorg += -ydes;
|
||||
height += ydes;
|
||||
ydes = 0;
|
||||
}
|
||||
if (xdes < 0) {
|
||||
xorg += -xdes;
|
||||
width += xdes;
|
||||
xdes = 0;
|
||||
}
|
||||
if ((xdes + width) > 319)
|
||||
width -= (xdes + width) - 320;
|
||||
if ((ydes + height) > 199)
|
||||
height -= (ydes + height) - 200;
|
||||
|
||||
dest += xdes + ydes * 320;
|
||||
src += xorg + yorg * 320;
|
||||
|
||||
for (y = 0; y < height; y++)
|
||||
for (x = 0; x < width; x++)
|
||||
if (src[x + y * 320] != 255)
|
||||
dest[x + y * 320] = src[x + y * 320];
|
||||
}
|
||||
|
||||
void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
|
||||
byte *ptr = VGA;
|
||||
|
||||
ptr += xdes + ydes * 320;
|
||||
buffer += xorg + yorg * 320;
|
||||
for (int x = 0; x < height; x++) {
|
||||
memcpy(ptr, buffer, width);
|
||||
ptr += 320;
|
||||
buffer += 320;
|
||||
}
|
||||
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
_system->updateScreen();
|
||||
}
|
||||
|
||||
void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
|
||||
int textPos[8];
|
||||
int letterY = 0, letterX = 0, c, i;
|
||||
uint len = strlen(said);
|
||||
|
||||
for (uint h = 0; h < len; h++) {
|
||||
c = toupper(said[h]);
|
||||
|
||||
for (i = 0; i < CHARMAP_SIZE; i++) {
|
||||
if (c == charMap[i].inChar) {
|
||||
letterX = charMap[i].mappedChar;
|
||||
|
||||
switch (charMap[i].charType) {
|
||||
case 0: // letters
|
||||
letterY = (_lang == kSpanish) ? 149 : 158;
|
||||
break;
|
||||
case 1: // signs
|
||||
letterY = (_lang == kSpanish) ? 160 : 169;
|
||||
break;
|
||||
case 2: // accented
|
||||
letterY = 180;
|
||||
break;
|
||||
} // switch
|
||||
break;
|
||||
} // if
|
||||
} // for
|
||||
|
||||
textPos[0] = letterX;
|
||||
textPos[1] = letterY;
|
||||
textPos[2] = screenX;
|
||||
textPos[3] = screenY;
|
||||
textPos[4] = CHAR_WIDTH;
|
||||
textPos[5] = CHAR_HEIGHT;
|
||||
|
||||
copyRectClip(textPos, textSurface, screenSurface);
|
||||
|
||||
screenX = screenX + CHAR_WIDTH;
|
||||
if (screenX > 317) {
|
||||
screenX = 0;
|
||||
screenY = screenY + CHAR_HEIGHT + 2;
|
||||
}
|
||||
} // for
|
||||
}
|
||||
|
||||
void DrasculaEngine::print_abc_opc(const char *said, int screenX, int screenY, int game) {
|
||||
int textPos[6];
|
||||
int signY, letterY, letterX = 0;
|
||||
uint len = strlen(said);
|
||||
|
||||
for (uint h = 0; h < len; h++) {
|
||||
if (game == 1) {
|
||||
letterY = 6;
|
||||
signY = 15;
|
||||
} else if (game == 3) {
|
||||
letterY = 56;
|
||||
signY = 65;
|
||||
} else {
|
||||
letterY = 31;
|
||||
signY = 40;
|
||||
}
|
||||
|
||||
int c = toupper(said[h]);
|
||||
|
||||
// WORKAROUND: Even original did not process it correctly
|
||||
// Fixes apostrophe rendering
|
||||
if (_lang != kSpanish)
|
||||
if (c == '\'')
|
||||
c = '\244';
|
||||
|
||||
for (int i = 0; i < CHARMAP_SIZE; i++) {
|
||||
if (c == charMap[i].inChar) {
|
||||
// Convert the mapped char of the normal font to the
|
||||
// mapped char of the dialogue font
|
||||
|
||||
int multiplier = (charMap[i].mappedChar - 6) / 9;
|
||||
|
||||
letterX = multiplier * 7 + 10;
|
||||
|
||||
if (charMap[i].charType > 0)
|
||||
letterY = signY;
|
||||
break;
|
||||
} // if
|
||||
} // for
|
||||
|
||||
textPos[0] = letterX;
|
||||
textPos[1] = letterY;
|
||||
textPos[2] = screenX;
|
||||
textPos[3] = screenY;
|
||||
textPos[4] = CHAR_WIDTH_OPC;
|
||||
textPos[5] = CHAR_HEIGHT_OPC;
|
||||
|
||||
copyRectClip(textPos, backSurface, screenSurface);
|
||||
|
||||
screenX = screenX + CHAR_WIDTH_OPC;
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::centerText(const char *message, int textX, int textY) {
|
||||
char bb[200], m2[200], m1[200], mb[10][50];
|
||||
char m3[200];
|
||||
int h, fil, textX3, textX2, textX1, conta_f = 0, ya = 0;
|
||||
|
||||
strcpy(m1, " ");
|
||||
strcpy(m2, " ");
|
||||
strcpy(m3, " ");
|
||||
strcpy(bb, " ");
|
||||
|
||||
for (h = 0; h < 10; h++)
|
||||
strcpy(mb[h], " ");
|
||||
|
||||
if (textX > 160)
|
||||
ya = 1;
|
||||
|
||||
strcpy(m1, message);
|
||||
textX = CLIP<int>(textX, 60, 255);
|
||||
|
||||
textX1 = textX;
|
||||
|
||||
if (ya == 1)
|
||||
textX1 = 315 - textX;
|
||||
|
||||
textX2 = (strlen(m1) / 2) * CHAR_WIDTH;
|
||||
|
||||
while (true) {
|
||||
strcpy(bb, m1);
|
||||
scumm_strrev(bb);
|
||||
|
||||
if (textX1 < textX2) {
|
||||
strcpy(m3, strrchr(m1, ' '));
|
||||
strcpy(m1, strstr(bb, " "));
|
||||
scumm_strrev(m1);
|
||||
m1[strlen(m1) - 1] = '\0';
|
||||
strcat(m3, m2);
|
||||
strcpy(m2, m3);
|
||||
};
|
||||
|
||||
textX2 = (strlen(m1) / 2) * CHAR_WIDTH;
|
||||
|
||||
if (textX1 < textX2)
|
||||
continue;
|
||||
|
||||
strcpy(mb[conta_f], m1);
|
||||
|
||||
if (!strcmp(m2, ""))
|
||||
break;
|
||||
|
||||
scumm_strrev(m2);
|
||||
m2[strlen(m2) - 1] = '\0';
|
||||
scumm_strrev(m2);
|
||||
strcpy(m1, m2);
|
||||
strcpy(m2, "");
|
||||
conta_f++;
|
||||
}
|
||||
|
||||
fil = textY - (((conta_f + 3) * CHAR_HEIGHT));
|
||||
|
||||
for (h = 0; h < conta_f + 1; h++) {
|
||||
textX3 = strlen(mb[h]) / 2;
|
||||
print_abc(mb[h], ((textX) - textX3 * CHAR_WIDTH) - 1, fil);
|
||||
fil = fil + CHAR_HEIGHT + 2;
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::screenSaver() {
|
||||
int xr, yr;
|
||||
byte *copia, *ghost;
|
||||
float coeff = 0, coeff2 = 0;
|
||||
int count = 0;
|
||||
int count2 = 0;
|
||||
int tempLine[320];
|
||||
int tempRow[200];
|
||||
|
||||
clearRoom();
|
||||
|
||||
loadPic("sv.alg", drawSurface1, HALF_PAL);
|
||||
|
||||
// inicio_ghost();
|
||||
copia = (byte *)malloc(64000);
|
||||
ghost = (byte *)malloc(65536);
|
||||
|
||||
// carga_ghost();
|
||||
_arj.open("ghost.drv");
|
||||
if (!_arj.isOpen())
|
||||
error("Cannot open file ghost.drv");
|
||||
|
||||
_arj.read(ghost, 65536);
|
||||
_arj.close();
|
||||
|
||||
updateEvents();
|
||||
xr = mouseX;
|
||||
yr = mouseY;
|
||||
|
||||
for (;;) {
|
||||
// efecto(drawSurface1);
|
||||
|
||||
memcpy(copia, drawSurface1, 64000);
|
||||
coeff += 0.1f;
|
||||
coeff2 = coeff;
|
||||
|
||||
if (++count > 319)
|
||||
count = 0;
|
||||
|
||||
for (int i = 0; i < 320; i++) {
|
||||
tempLine[i] = (int)(sin(coeff2) * 16);
|
||||
coeff2 += 0.02f;
|
||||
tempLine[i] = checkWrapY(tempLine[i]);
|
||||
}
|
||||
|
||||
coeff2 = coeff;
|
||||
for (int i = 0; i < 200; i++) {
|
||||
tempRow[i] = (int)(sin(coeff2) * 16);
|
||||
coeff2 += 0.02f;
|
||||
tempRow[i] = checkWrapX(tempRow[i]);
|
||||
}
|
||||
|
||||
if (++count2 > 199)
|
||||
count2 = 0;
|
||||
|
||||
int x1_, y1_, off1, off2;
|
||||
|
||||
for (int i = 0; i < 200; i++) {
|
||||
for (int j = 0; j < 320; j++) {
|
||||
x1_ = j + tempRow[i];
|
||||
x1_ = checkWrapX(x1_);
|
||||
|
||||
y1_ = i + count2;
|
||||
y1_ = checkWrapY(y1_);
|
||||
|
||||
off1 = 320 * y1_ + x1_;
|
||||
|
||||
x1_ = j + count;
|
||||
x1_ = checkWrapX(x1_);
|
||||
|
||||
y1_ = i + tempLine[j];
|
||||
y1_ = checkWrapY(y1_);
|
||||
off2 = 320 * y1_ + x1_;
|
||||
|
||||
VGA[320 * i + j] = ghost[drawSurface1[off2] + (copia[off1] << 8)];
|
||||
}
|
||||
}
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
_system->updateScreen();
|
||||
|
||||
_system->delayMillis(20);
|
||||
|
||||
// end of efecto()
|
||||
|
||||
updateEvents();
|
||||
if (rightMouseButton == 1 || leftMouseButton == 1)
|
||||
break;
|
||||
if (mouseX != xr)
|
||||
break;
|
||||
if (mouseY != yr)
|
||||
break;
|
||||
}
|
||||
// fin_ghost();
|
||||
free(copia);
|
||||
free(ghost);
|
||||
|
||||
loadPic(roomNumber, drawSurface1, HALF_PAL);
|
||||
}
|
||||
|
||||
void DrasculaEngine::playFLI(const char *filefli, int vel) {
|
||||
// Open file
|
||||
MiVideoSSN = (byte *)malloc(64256);
|
||||
globalSpeed = 1000 / vel;
|
||||
FrameSSN = 0;
|
||||
UsingMem = 0;
|
||||
if (MiVideoSSN == NULL)
|
||||
return;
|
||||
_arj.open(filefli);
|
||||
mSession = TryInMem();
|
||||
LastFrame = _system->getMillis();
|
||||
|
||||
while (playFrameSSN() && (!term_int)) {
|
||||
if (getScan() == Common::KEYCODE_ESCAPE)
|
||||
term_int = 1;
|
||||
}
|
||||
|
||||
free(MiVideoSSN);
|
||||
if (UsingMem)
|
||||
free(pointer);
|
||||
else
|
||||
_arj.close();
|
||||
}
|
||||
|
||||
int DrasculaEngine::playFrameSSN() {
|
||||
int Exit = 0;
|
||||
uint32 Lengt;
|
||||
byte *BufferSSN;
|
||||
|
||||
if (!UsingMem)
|
||||
_arj.read(&CHUNK, 1);
|
||||
else {
|
||||
memcpy(&CHUNK, mSession, 1);
|
||||
mSession += 1;
|
||||
}
|
||||
|
||||
switch (CHUNK) {
|
||||
case kFrameSetPal:
|
||||
if (!UsingMem)
|
||||
_arj.read(dacSSN, 768);
|
||||
else {
|
||||
memcpy(dacSSN, mSession, 768);
|
||||
mSession += 768;
|
||||
}
|
||||
setPalette(dacSSN);
|
||||
break;
|
||||
case kFrameEmptyFrame:
|
||||
WaitFrameSSN();
|
||||
break;
|
||||
case kFrameInit:
|
||||
if (!UsingMem) {
|
||||
CMP = _arj.readByte();
|
||||
Lengt = _arj.readUint32LE();
|
||||
} else {
|
||||
memcpy(&CMP, mSession, 1);
|
||||
mSession += 1;
|
||||
Lengt = READ_LE_UINT32(mSession);
|
||||
mSession += 4;
|
||||
}
|
||||
if (CMP == kFrameCmpRle) {
|
||||
if (!UsingMem) {
|
||||
BufferSSN = (byte *)malloc(Lengt);
|
||||
_arj.read(BufferSSN, Lengt);
|
||||
} else {
|
||||
BufferSSN = (byte *)malloc(Lengt);
|
||||
memcpy(BufferSSN, mSession, Lengt);
|
||||
mSession += Lengt;
|
||||
}
|
||||
Des_RLE(BufferSSN, MiVideoSSN);
|
||||
free(BufferSSN);
|
||||
if (FrameSSN) {
|
||||
WaitFrameSSN();
|
||||
MixVideo(VGA, MiVideoSSN);
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
} else {
|
||||
WaitFrameSSN();
|
||||
memcpy(VGA, MiVideoSSN, 64000);
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
}
|
||||
_system->updateScreen();
|
||||
FrameSSN++;
|
||||
} else {
|
||||
if (CMP == kFrameCmpOff) {
|
||||
if (!UsingMem) {
|
||||
BufferSSN = (byte *)malloc(Lengt);
|
||||
_arj.read(BufferSSN, Lengt);
|
||||
} else {
|
||||
BufferSSN = (byte *)malloc(Lengt);
|
||||
memcpy(BufferSSN, mSession, Lengt);
|
||||
mSession += Lengt;
|
||||
}
|
||||
Des_OFF(BufferSSN, MiVideoSSN, Lengt);
|
||||
free(BufferSSN);
|
||||
if (FrameSSN) {
|
||||
WaitFrameSSN();
|
||||
MixVideo(VGA, MiVideoSSN);
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
} else {
|
||||
WaitFrameSSN();
|
||||
memcpy(VGA, MiVideoSSN, 64000);
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
}
|
||||
_system->updateScreen();
|
||||
FrameSSN++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case kFrameEndAnim:
|
||||
Exit = 1;
|
||||
break;
|
||||
default:
|
||||
Exit = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
return (!Exit);
|
||||
}
|
||||
|
||||
byte *DrasculaEngine::TryInMem() {
|
||||
int Lengt;
|
||||
|
||||
_arj.seek(0, SEEK_END);
|
||||
Lengt = _arj.pos();
|
||||
_arj.seek(0, SEEK_SET);
|
||||
pointer = (byte *)malloc(Lengt);
|
||||
if (pointer == NULL)
|
||||
return NULL;
|
||||
_arj.read(pointer, Lengt);
|
||||
UsingMem = 1;
|
||||
_arj.close();
|
||||
|
||||
return pointer;
|
||||
}
|
||||
|
||||
void DrasculaEngine::Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght) {
|
||||
int x = 0;
|
||||
unsigned char Reps;
|
||||
int Offset;
|
||||
|
||||
memset(MiVideoSSN, 0, 64000);
|
||||
while (x < Lenght) {
|
||||
Offset = BufferOFF[x] + BufferOFF[x + 1] * 256;
|
||||
Reps = BufferOFF[x + 2];
|
||||
memcpy(MiVideoOFF + Offset, &BufferOFF[x + 3], Reps);
|
||||
x += 3 + Reps;
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::Des_RLE(byte *BufferRLE, byte *MiVideoRLE) {
|
||||
signed int con = 0;
|
||||
unsigned int X = 0;
|
||||
unsigned int fExit = 0;
|
||||
char ch, rep;
|
||||
while (!fExit) {
|
||||
ch = *BufferRLE++;
|
||||
rep = 1;
|
||||
if ((ch & 192) == 192) {
|
||||
rep = (ch & 63);
|
||||
ch =* BufferRLE++;
|
||||
}
|
||||
for (con = 0; con < rep; con++) {
|
||||
*MiVideoRLE++ = ch;
|
||||
X++;
|
||||
if (X > 64000)
|
||||
fExit = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::MixVideo(byte *OldScreen, byte *NewScreen) {
|
||||
for (int x = 0; x < 64000; x++)
|
||||
OldScreen[x] ^= NewScreen[x];
|
||||
}
|
||||
|
||||
void DrasculaEngine::WaitFrameSSN() {
|
||||
uint32 now;
|
||||
while ((now = _system->getMillis()) - LastFrame < ((uint32) globalSpeed))
|
||||
_system->delayMillis(globalSpeed - (now - LastFrame));
|
||||
LastFrame = LastFrame + globalSpeed;
|
||||
}
|
||||
|
||||
void DrasculaEngine::WaitForNext(int FPS) {
|
||||
_system->delayMillis(1000 / FPS);
|
||||
}
|
||||
|
||||
bool DrasculaEngine::animate(const char *animationFile, int FPS) {
|
||||
unsigned j;
|
||||
int NFrames = 1;
|
||||
int cnt = 2;
|
||||
int dataSize = 0;
|
||||
|
||||
AuxBuffDes = (byte *)malloc(65000);
|
||||
|
||||
_arj.open(animationFile);
|
||||
|
||||
if (!_arj.isOpen()) {
|
||||
error("Animation file %s not found", animationFile);
|
||||
}
|
||||
|
||||
NFrames = _arj.readSint32LE();
|
||||
dataSize = _arj.readSint32LE();
|
||||
AuxBuffOrg = (byte *)malloc(dataSize);
|
||||
_arj.read(AuxBuffOrg, dataSize);
|
||||
_arj.read(cPal, 768);
|
||||
loadPCX(AuxBuffOrg);
|
||||
free(AuxBuffOrg);
|
||||
memcpy(VGA, AuxBuffDes, 64000);
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
_system->updateScreen();
|
||||
setPalette(cPal);
|
||||
WaitForNext(FPS);
|
||||
while (cnt < NFrames) {
|
||||
dataSize = _arj.readSint32LE();
|
||||
AuxBuffOrg = (byte *)malloc(dataSize);
|
||||
_arj.read(AuxBuffOrg, dataSize);
|
||||
_arj.read(cPal, 768);
|
||||
loadPCX(AuxBuffOrg);
|
||||
free(AuxBuffOrg);
|
||||
for (j = 0;j < 64000; j++) {
|
||||
VGA[j] = AuxBuffDes[j] ^ VGA[j];
|
||||
}
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
_system->updateScreen();
|
||||
WaitForNext(FPS);
|
||||
cnt++;
|
||||
byte key = getScan();
|
||||
if (key == Common::KEYCODE_ESCAPE)
|
||||
term_int = 1;
|
||||
if (key != 0)
|
||||
break;
|
||||
}
|
||||
free(AuxBuffDes);
|
||||
_arj.close();
|
||||
|
||||
return ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE));
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // End of namespace Drascula
|
213
engines/drascula/interface.cpp
Normal file
213
engines/drascula/interface.cpp
Normal file
|
@ -0,0 +1,213 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::selectVerbFromBar() {
|
||||
for (int n = 0; n < 7; n++) {
|
||||
if (mouseX > verbBarX[n] && mouseX < verbBarX[n + 1] && n > 0) {
|
||||
selectVerb(n);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// no verb selected
|
||||
withoutVerb();
|
||||
}
|
||||
|
||||
void DrasculaEngine::selectVerb(int verbo) {
|
||||
int c = (menuScreen == 1) ? 0 : 171;
|
||||
|
||||
if (currentChapter == 5) {
|
||||
if (takeObject == 1 && pickedObject != 16)
|
||||
addObject(pickedObject);
|
||||
} else {
|
||||
if (takeObject == 1)
|
||||
addObject(pickedObject);
|
||||
}
|
||||
|
||||
copyBackground(OBJWIDTH * verbo, c, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
|
||||
|
||||
takeObject = 1;
|
||||
pickedObject = verbo;
|
||||
}
|
||||
|
||||
bool DrasculaEngine::confirmExit() {
|
||||
byte key;
|
||||
|
||||
color_abc(kColorRed);
|
||||
updateRoom();
|
||||
centerText(_textsys[_lang][1], 160, 87);
|
||||
updateScreen();
|
||||
|
||||
delay(100);
|
||||
for (;;) {
|
||||
key = getScan();
|
||||
if (key != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
if (key == Common::KEYCODE_ESCAPE) {
|
||||
stopMusic();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DrasculaEngine::showMenu() {
|
||||
int h, n, x;
|
||||
char textIcon[13];
|
||||
|
||||
x = whichObject();
|
||||
strcpy(textIcon, iconName[x]);
|
||||
|
||||
for (n = 1; n < 43; n++) {
|
||||
h = inventoryObjects[n];
|
||||
|
||||
if (h != 0) {
|
||||
if (currentChapter == 6)
|
||||
copyBackground(x_pol[n], y_pol[n], itemLocations[n].x, itemLocations[n].y,
|
||||
OBJWIDTH, OBJHEIGHT, tableSurface, screenSurface);
|
||||
else
|
||||
copyBackground(x_pol[n], y_pol[n], itemLocations[n].x, itemLocations[n].y,
|
||||
OBJWIDTH, OBJHEIGHT, frontSurface, screenSurface);
|
||||
}
|
||||
copyRect(x1d_menu[h], y1d_menu[h], itemLocations[n].x, itemLocations[n].y,
|
||||
OBJWIDTH, OBJHEIGHT, backSurface, screenSurface);
|
||||
}
|
||||
|
||||
if (x < 7)
|
||||
print_abc(textIcon, itemLocations[x].x - 2, itemLocations[x].y - 7);
|
||||
}
|
||||
|
||||
void DrasculaEngine::clearMenu() {
|
||||
int n, verbActivated = 1;
|
||||
|
||||
for (n = 0; n < 7; n++) {
|
||||
if (mouseX > verbBarX[n] && mouseX < verbBarX[n + 1])
|
||||
verbActivated = 0;
|
||||
copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, verbBarX[n], 2,
|
||||
OBJWIDTH, OBJHEIGHT, backSurface, screenSurface);
|
||||
verbActivated = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::enterName() {
|
||||
Common::KeyCode key;
|
||||
int v = 0, h = 0;
|
||||
char select2[23];
|
||||
strcpy(select2, " ");
|
||||
for (;;) {
|
||||
select2[v] = '-';
|
||||
copyBackground(115, 14, 115, 14, 176, 9, drawSurface1, screenSurface);
|
||||
print_abc(select2, 117, 15);
|
||||
updateScreen();
|
||||
key = getScan();
|
||||
delay(70);
|
||||
if (key != 0) {
|
||||
if (key >= 0 && key <= 0xFF && isalpha(key))
|
||||
select2[v] = tolower(key);
|
||||
else if ((key == Common::KEYCODE_LCTRL) || (key == Common::KEYCODE_RCTRL))
|
||||
select2[v] = '\164';
|
||||
else if (key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9)
|
||||
select2[v] = key;
|
||||
else if (key == Common::KEYCODE_SPACE)
|
||||
select2[v] = '\167';
|
||||
else if (key == Common::KEYCODE_ESCAPE)
|
||||
break;
|
||||
else if (key == Common::KEYCODE_RETURN) {
|
||||
select2[v] = '\0';
|
||||
h = 1;
|
||||
break;
|
||||
} else if (key == Common::KEYCODE_BACKSPACE)
|
||||
select2[v] = '\0';
|
||||
else
|
||||
v--;
|
||||
|
||||
if (key == Common::KEYCODE_BACKSPACE)
|
||||
v--;
|
||||
else
|
||||
v++;
|
||||
}
|
||||
if (v == 22)
|
||||
v = 21;
|
||||
else if (v == -1)
|
||||
v = 0;
|
||||
}
|
||||
if (h == 1) {
|
||||
strcpy(select, select2);
|
||||
selectionMade = 1;
|
||||
}
|
||||
}
|
||||
|
||||
bool DrasculaEngine::checkMenuFlags() {
|
||||
for (int n = 0; n < 43; n++) {
|
||||
if (whichObject() == n) {
|
||||
if (inventoryObjects[n] != 0 && checkAction(inventoryObjects[n]))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DrasculaEngine::showMap() {
|
||||
hasName = 0;
|
||||
|
||||
for (int l = 0; l < numRoomObjs; l++) {
|
||||
if (mouseX > x1[l] && mouseY > y1[l]
|
||||
&& mouseX < x2[l] && mouseY < y2[l]
|
||||
&& visible[l] == 1) {
|
||||
strcpy(textName, objName[l]);
|
||||
hasName = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::grr() {
|
||||
int length = 30;
|
||||
|
||||
color_abc(kColorDarkGreen);
|
||||
|
||||
playFile("s10.als");
|
||||
|
||||
updateRoom();
|
||||
copyBackground(253, 110, 150, 65, 20, 30, drawSurface3, screenSurface);
|
||||
|
||||
if (withVoices == 0)
|
||||
centerText("groaaarrrrgghhhh!", 153, 65);
|
||||
|
||||
updateScreen();
|
||||
|
||||
while (!isTalkFinished(&length));
|
||||
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
299
engines/drascula/objects.cpp
Normal file
299
engines/drascula/objects.cpp
Normal file
|
@ -0,0 +1,299 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::pickObject(int objeto) {
|
||||
if (currentChapter == 6)
|
||||
loadPic("iconsp.alg", backSurface);
|
||||
else if (currentChapter == 4)
|
||||
loadPic("icons2.alg", backSurface);
|
||||
else if (currentChapter == 5)
|
||||
loadPic("icons3.alg", backSurface);
|
||||
else
|
||||
loadPic("icons.alg", backSurface);
|
||||
chooseObject(objeto);
|
||||
if (currentChapter == 2)
|
||||
loadPic(menuBackground, backSurface);
|
||||
else
|
||||
loadPic(99, backSurface);
|
||||
}
|
||||
|
||||
void DrasculaEngine::chooseObject(int objeto) {
|
||||
if (currentChapter == 5) {
|
||||
if (takeObject == 1 && menuScreen == 0 && pickedObject != 16)
|
||||
addObject(pickedObject);
|
||||
} else {
|
||||
if (takeObject == 1 && menuScreen == 0)
|
||||
addObject(pickedObject);
|
||||
}
|
||||
copyBackground(x1d_menu[objeto], y1d_menu[objeto], 0, 0, OBJWIDTH,OBJHEIGHT, backSurface, drawSurface3);
|
||||
takeObject = 1;
|
||||
pickedObject = objeto;
|
||||
}
|
||||
|
||||
int DrasculaEngine::removeObject(int obj) {
|
||||
int result = 1;
|
||||
|
||||
for (int h = 1; h < 43; h++) {
|
||||
if (inventoryObjects[h] == obj) {
|
||||
inventoryObjects[h] = 0;
|
||||
result = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void DrasculaEngine::withoutVerb() {
|
||||
int c = (menuScreen == 1) ? 0 : 171;
|
||||
|
||||
if (currentChapter == 5) {
|
||||
if (takeObject == 1 && pickedObject != 16)
|
||||
addObject(pickedObject);
|
||||
} else {
|
||||
if (takeObject == 1)
|
||||
addObject(pickedObject);
|
||||
}
|
||||
copyBackground(0, c, 0, 0, OBJWIDTH,OBJHEIGHT, backSurface, drawSurface3);
|
||||
|
||||
takeObject = 0;
|
||||
hasName = 0;
|
||||
}
|
||||
|
||||
void DrasculaEngine::gotoObject(int pointX, int pointY) {
|
||||
if (currentChapter == 5 || currentChapter == 6) {
|
||||
if (hare_se_ve == 0) {
|
||||
curX = roomX;
|
||||
curY = roomY;
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
return;
|
||||
}
|
||||
}
|
||||
roomX = pointX;
|
||||
roomY = pointY;
|
||||
startWalking();
|
||||
|
||||
for (;;) {
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
if (characterMoved == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
if (walkToObject == 1) {
|
||||
walkToObject = 0;
|
||||
trackProtagonist = trackFinal;
|
||||
}
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
}
|
||||
|
||||
void DrasculaEngine::checkObjects() {
|
||||
int l, veo = 0;
|
||||
|
||||
for (l = 0; l < numRoomObjs; l++) {
|
||||
if (mouseX > x1[l] && mouseY > y1[l]
|
||||
&& mouseX < x2[l] && mouseY < y2[l]
|
||||
&& visible[l] == 1 && isDoor[l] == 0) {
|
||||
strcpy(textName, objName[l]);
|
||||
hasName = 1;
|
||||
veo = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (mouseX > curX + 2 && mouseY > curY + 2
|
||||
&& mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) {
|
||||
if (currentChapter == 2 || veo == 0) {
|
||||
strcpy(textName, "hacker");
|
||||
hasName = 1;
|
||||
veo = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (veo == 0)
|
||||
hasName = 0;
|
||||
}
|
||||
|
||||
void DrasculaEngine::removeObject() {
|
||||
int h = 0, n;
|
||||
|
||||
updateRoom();
|
||||
|
||||
for (n = 1; n < 43; n++){
|
||||
if (whichObject() == n) {
|
||||
h = inventoryObjects[n];
|
||||
inventoryObjects[n] = 0;
|
||||
if (h != 0)
|
||||
takeObject = 1;
|
||||
}
|
||||
}
|
||||
|
||||
updateEvents();
|
||||
|
||||
if (takeObject == 1)
|
||||
chooseObject(h);
|
||||
}
|
||||
|
||||
bool DrasculaEngine::pickupObject() {
|
||||
int h = pickedObject;
|
||||
checkFlags = 1;
|
||||
|
||||
updateRoom();
|
||||
showMenu();
|
||||
updateScreen();
|
||||
|
||||
// Objects with an ID smaller than 7 are the inventory verbs
|
||||
if (pickedObject >= 7) {
|
||||
for (int n = 1; n < 43; n++) {
|
||||
if (whichObject() == n && inventoryObjects[n] == 0) {
|
||||
inventoryObjects[n] = h;
|
||||
takeObject = 0;
|
||||
checkFlags = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (checkFlags == 1) {
|
||||
if (checkMenuFlags())
|
||||
return true;
|
||||
}
|
||||
updateEvents();
|
||||
if (takeObject == 0)
|
||||
withoutVerb();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DrasculaEngine::addObject(int obj) {
|
||||
int h, position = 0;
|
||||
|
||||
for (h = 1; h < 43; h++) {
|
||||
if (inventoryObjects[h] == obj)
|
||||
position = 1;
|
||||
}
|
||||
|
||||
if (position == 0) {
|
||||
for (h = 1; h < 43; h++) {
|
||||
if (inventoryObjects[h] == 0) {
|
||||
inventoryObjects[h] = obj;
|
||||
position = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int DrasculaEngine::whichObject() {
|
||||
int n = 0;
|
||||
|
||||
for (n = 1; n < 43; n++) {
|
||||
if (mouseX > itemLocations[n].x && mouseY > itemLocations[n].y
|
||||
&& mouseX < itemLocations[n].x + OBJWIDTH && mouseY < itemLocations[n].y + OBJHEIGHT)
|
||||
break;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
void DrasculaEngine::updateVisible() {
|
||||
if (currentChapter == 1) {
|
||||
// nothing
|
||||
} else if (currentChapter == 2) {
|
||||
if (roomNumber == 2 && flags[40] == 0)
|
||||
visible[3] = 0;
|
||||
else if (roomNumber == 3 && flags[3] == 1)
|
||||
visible[8] = 0;
|
||||
else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) {
|
||||
visible[2] = 0;
|
||||
visible[4] = 1;
|
||||
} else if (roomNumber == 7 && flags[35] == 1)
|
||||
visible[3] = 0;
|
||||
else if (roomNumber == 14 && flags[5] == 1)
|
||||
visible[4] = 0;
|
||||
else if (roomNumber == 18 && flags[28] == 1)
|
||||
visible[2] = 0;
|
||||
} else if (currentChapter == 3) {
|
||||
// nothing
|
||||
} else if (currentChapter == 4) {
|
||||
if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0)
|
||||
visible[2] = 1;
|
||||
if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0)
|
||||
visible[2] = 0;
|
||||
if (roomNumber == 21 && flags[10] == 1)
|
||||
visible[2] = 0;
|
||||
if (roomNumber == 22 && flags[26] == 1) {
|
||||
visible[2] = 0;
|
||||
visible[1] = 1;
|
||||
}
|
||||
if (roomNumber == 22 && flags[27] == 1)
|
||||
visible[3] = 0;
|
||||
if (roomNumber == 26 && flags[21] == 0)
|
||||
strcpy(objName[2], _textmisc[_lang][0]);
|
||||
if (roomNumber == 26 && flags[18] == 1)
|
||||
visible[2] = 0;
|
||||
if (roomNumber == 26 && flags[12] == 1)
|
||||
visible[1] = 0;
|
||||
if (roomNumber == 35 && flags[14] == 1)
|
||||
visible[2] = 0;
|
||||
if (roomNumber == 35 && flags[17] == 1)
|
||||
visible[3] = 1;
|
||||
if (roomNumber == 35 && flags[15] == 1)
|
||||
visible[1] = 0;
|
||||
} else if (currentChapter == 5) {
|
||||
if (roomNumber == 49 && flags[6] == 1)
|
||||
visible[2] = 0;
|
||||
if (roomNumber == 49 && flags[6] == 0)
|
||||
visible[1] = 0;
|
||||
if (roomNumber == 49 && flags[6] == 1)
|
||||
visible[1] = 1;
|
||||
if (roomNumber == 45 && flags[6] == 1)
|
||||
visible[3] = 1;
|
||||
if (roomNumber == 53 && flags[2] == 1)
|
||||
visible[3] = 0;
|
||||
if (roomNumber == 54 && flags[13] == 1)
|
||||
visible[3] = 0;
|
||||
if (roomNumber == 55 && flags[8] == 1)
|
||||
visible[1] = 0;
|
||||
} else if (currentChapter == 6) {
|
||||
if (roomNumber == 58 && flags[8] == 0)
|
||||
isDoor[1] = 0;
|
||||
if (roomNumber == 58 && flags[8] == 1)
|
||||
isDoor[1] = 1;
|
||||
if (roomNumber == 59)
|
||||
isDoor[1] = 0;
|
||||
if (roomNumber == 60) {
|
||||
trackDrascula = 0;
|
||||
drasculaX = 155;
|
||||
drasculaY = 69;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
202
engines/drascula/palette.cpp
Normal file
202
engines/drascula/palette.cpp
Normal file
|
@ -0,0 +1,202 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::setRGB(byte *pal, int colorCount) {
|
||||
int x, cnt = 0;
|
||||
|
||||
for (x = 0; x < colorCount; x++) {
|
||||
gamePalette[x][0] = pal[cnt++] / 4;
|
||||
gamePalette[x][1] = pal[cnt++] / 4;
|
||||
gamePalette[x][2] = pal[cnt++] / 4;
|
||||
}
|
||||
setPalette((byte *)&gamePalette);
|
||||
}
|
||||
|
||||
void DrasculaEngine::black() {
|
||||
int color, component;
|
||||
DacPalette256 blackPalette;
|
||||
|
||||
for (color = 0; color < 256; color++)
|
||||
for (component = 0; component < 3; component++)
|
||||
blackPalette[color][component] = 0;
|
||||
|
||||
blackPalette[254][0] = 0x3F;
|
||||
blackPalette[254][1] = 0x3F;
|
||||
blackPalette[254][2] = 0x15;
|
||||
|
||||
setPalette((byte *)&blackPalette);
|
||||
}
|
||||
|
||||
void DrasculaEngine::setPalette(byte *PalBuf) {
|
||||
byte pal[256 * 4];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
pal[i * 4 + 0] = PalBuf[i * 3 + 0] * 4;
|
||||
pal[i * 4 + 1] = PalBuf[i * 3 + 1] * 4;
|
||||
pal[i * 4 + 2] = PalBuf[i * 3 + 2] * 4;
|
||||
pal[i * 4 + 3] = 0;
|
||||
}
|
||||
_system->setPalette(pal, 0, 256);
|
||||
_system->updateScreen();
|
||||
}
|
||||
|
||||
void DrasculaEngine::color_abc(int cl) {
|
||||
_color = cl;
|
||||
|
||||
char colorTable[][3] = {
|
||||
{ 0, 0, 0 }, { 0x10, 0x3E, 0x28 },
|
||||
{ 0, 0, 0 }, // unused
|
||||
{ 0x16, 0x3F, 0x16 }, { 0x09, 0x3F, 0x12 },
|
||||
{ 0x3F, 0x3F, 0x15 },
|
||||
{ 0, 0, 0 }, // unused
|
||||
{ 0x38, 0, 0 }, { 0x3F, 0x27, 0x0B },
|
||||
{ 0x2A, 0, 0x2A }, { 0x30, 0x30, 0x30 },
|
||||
{ 98, 91, 100 }
|
||||
};
|
||||
|
||||
for (int i = 0; i <= 2; i++)
|
||||
gamePalette[254][i] = colorTable[cl][i];
|
||||
|
||||
setPalette((byte *)&gamePalette);
|
||||
}
|
||||
|
||||
char DrasculaEngine::adjustToVGA(char value) {
|
||||
return (value & 0x3F) * (value > 0);
|
||||
}
|
||||
|
||||
void DrasculaEngine::fadeToBlack(int fadeSpeed) {
|
||||
char fade;
|
||||
unsigned int color, component;
|
||||
|
||||
DacPalette256 palFade;
|
||||
|
||||
for (fade = 63; fade >= 0; fade--) {
|
||||
for (color = 0; color < 256; color++) {
|
||||
for (component = 0; component < 3; component++) {
|
||||
palFade[color][component] = adjustToVGA(gamePalette[color][component] - 63 + fade);
|
||||
}
|
||||
}
|
||||
pause(fadeSpeed);
|
||||
|
||||
setPalette((byte *)&palFade);
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::fadeFromBlack(int fadeSpeed) {
|
||||
char fade;
|
||||
unsigned int color, component;
|
||||
|
||||
DacPalette256 palFade;
|
||||
|
||||
for (fade = 0; fade < 64; fade++) {
|
||||
for (color = 0; color < 256; color++) {
|
||||
for (component = 0; component < 3; component++) {
|
||||
palFade[color][component] = adjustToVGA(gamePalette[color][component] - 63 + fade);
|
||||
}
|
||||
}
|
||||
pause(fadeSpeed);
|
||||
|
||||
setPalette((byte *)&palFade);
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::assignDefaultPalette() {
|
||||
int color, component;
|
||||
|
||||
for (color = 235; color < 253; color++)
|
||||
for (component = 0; component < 3; component++)
|
||||
defaultPalette[color][component] = gamePalette[color][component];
|
||||
}
|
||||
|
||||
void DrasculaEngine::assignBrightPalette() {
|
||||
int color, component;
|
||||
|
||||
for (color = 235; color < 253; color++) {
|
||||
for (component = 0; component < 3; component++)
|
||||
brightPalette[color][component] = gamePalette[color][component];
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::assignDarkPalette() {
|
||||
int color, component;
|
||||
|
||||
for (color = 235; color < 253; color++) {
|
||||
for (component = 0; component < 3; component++)
|
||||
darkPalette[color][component] = gamePalette[color][component];
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::setDefaultPalette() {
|
||||
int color, component;
|
||||
|
||||
for (color = 235; color < 253; color++) {
|
||||
for (component = 0; component < 3; component++) {
|
||||
gamePalette[color][component] = defaultPalette[color][component];
|
||||
}
|
||||
}
|
||||
setPalette((byte *)&gamePalette);
|
||||
}
|
||||
|
||||
void DrasculaEngine::setBrightPalette() {
|
||||
int color, component;
|
||||
|
||||
for (color = 235; color < 253; color++) {
|
||||
for (component = 0; component < 3; component++)
|
||||
gamePalette[color][component] = brightPalette[color][component];
|
||||
}
|
||||
|
||||
setPalette((byte *)&gamePalette);
|
||||
}
|
||||
|
||||
void DrasculaEngine::setDarkPalette() {
|
||||
int color, component;
|
||||
|
||||
for (color = 235; color < 253; color++ )
|
||||
for (component = 0; component < 3; component++)
|
||||
gamePalette[color][component] = darkPalette[color][component];
|
||||
|
||||
setPalette((byte *)&gamePalette);
|
||||
}
|
||||
|
||||
void DrasculaEngine::setPaletteBase(int darkness) {
|
||||
char fade;
|
||||
unsigned int color, component;
|
||||
|
||||
for (fade = darkness; fade >= 0; fade--) {
|
||||
for (color = 235; color < 253; color++) {
|
||||
for (component = 0; component < 3; component++)
|
||||
gamePalette[color][component] = adjustToVGA(gamePalette[color][component] - 8 + fade);
|
||||
}
|
||||
}
|
||||
|
||||
setPalette((byte *)&gamePalette);
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
|
@ -1596,4 +1596,481 @@ bool DrasculaEngine::room(int rN, int fl) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void DrasculaEngine::enterRoom(int roomIndex) {
|
||||
debug(2, "Entering room %d", roomIndex);
|
||||
|
||||
char fileName[20];
|
||||
sprintf(fileName, "%d.ald", roomIndex);
|
||||
int soc, l, martin = 0, objIsExit = 0;
|
||||
float chiquez = 0, pequegnez = 0;
|
||||
char pant1[20], pant2[20], pant3[20], pant4[20];
|
||||
char buffer[256];
|
||||
int palLevel = 0;
|
||||
|
||||
hasName = 0;
|
||||
|
||||
strcpy(currentData, fileName);
|
||||
|
||||
_arj.open(fileName);
|
||||
if (!_arj.isOpen()) {
|
||||
error("missing data file %s", fileName);
|
||||
}
|
||||
int size = _arj.size();
|
||||
|
||||
getIntFromLine(buffer, size, &roomNumber);
|
||||
getIntFromLine(buffer, size, &roomMusic);
|
||||
getStringFromLine(buffer, size, roomDisk);
|
||||
getIntFromLine(buffer, size, &palLevel);
|
||||
|
||||
if (currentChapter == 2)
|
||||
getIntFromLine(buffer, size, &martin);
|
||||
|
||||
if (currentChapter == 2 && martin != 0) {
|
||||
curWidth = martin;
|
||||
getIntFromLine(buffer, size, &curHeight);
|
||||
getIntFromLine(buffer, size, &feetHeight);
|
||||
getIntFromLine(buffer, size, &stepX);
|
||||
getIntFromLine(buffer, size, &stepY);
|
||||
|
||||
getStringFromLine(buffer, size, pant1);
|
||||
getStringFromLine(buffer, size, pant2);
|
||||
getStringFromLine(buffer, size, pant3);
|
||||
getStringFromLine(buffer, size, pant4);
|
||||
|
||||
strcpy(menuBackground, pant4);
|
||||
}
|
||||
|
||||
getIntFromLine(buffer, size, &numRoomObjs);
|
||||
|
||||
for (l = 0; l < numRoomObjs; l++) {
|
||||
getIntFromLine(buffer, size, &objectNum[l]);
|
||||
getStringFromLine(buffer, size, objName[l]);
|
||||
getIntFromLine(buffer, size, &x1[l]);
|
||||
getIntFromLine(buffer, size, &y1[l]);
|
||||
getIntFromLine(buffer, size, &x2[l]);
|
||||
getIntFromLine(buffer, size, &y2[l]);
|
||||
getIntFromLine(buffer, size, &roomObjX[l]);
|
||||
getIntFromLine(buffer, size, &roomObjY[l]);
|
||||
getIntFromLine(buffer, size, &trackObj[l]);
|
||||
getIntFromLine(buffer, size, &visible[l]);
|
||||
getIntFromLine(buffer, size, &isDoor[l]);
|
||||
if (isDoor[l] != 0) {
|
||||
getStringFromLine(buffer, size, _targetSurface[l]);
|
||||
getIntFromLine(buffer, size, &_destX[l]);
|
||||
getIntFromLine(buffer, size, &_destY[l]);
|
||||
getIntFromLine(buffer, size, &trackCharacter_alkeva[l]);
|
||||
getIntFromLine(buffer, size, &alapuertakeva[l]);
|
||||
updateDoor(l);
|
||||
}
|
||||
}
|
||||
|
||||
getIntFromLine(buffer, size, &floorX1);
|
||||
getIntFromLine(buffer, size, &floorY1);
|
||||
getIntFromLine(buffer, size, &floorX2);
|
||||
getIntFromLine(buffer, size, &floorY2);
|
||||
|
||||
if (currentChapter != 2) {
|
||||
getIntFromLine(buffer, size, &far);
|
||||
getIntFromLine(buffer, size, &near);
|
||||
}
|
||||
_arj.close();
|
||||
|
||||
if (currentChapter == 2 && martin != 0) {
|
||||
loadPic(pant2, extraSurface);
|
||||
loadPic(pant1, frontSurface);
|
||||
loadPic(pant4, backSurface);
|
||||
}
|
||||
|
||||
if (currentChapter == 2) {
|
||||
if (martin == 0) {
|
||||
stepX = STEP_X;
|
||||
stepY = STEP_Y;
|
||||
curHeight = CHARACTER_HEIGHT;
|
||||
curWidth = CHARACTER_WIDTH;
|
||||
feetHeight = FEET_HEIGHT;
|
||||
loadPic(97, extraSurface);
|
||||
loadPic(96, frontSurface);
|
||||
loadPic(99, backSurface);
|
||||
|
||||
strcpy(menuBackground, "99.alg");
|
||||
}
|
||||
}
|
||||
|
||||
for (l = 0; l < numRoomObjs; l++) {
|
||||
if (objectNum[l] == objExit)
|
||||
objIsExit = l;
|
||||
}
|
||||
|
||||
if (currentChapter == 2) {
|
||||
if (curX == -1) {
|
||||
curX = _destX[objIsExit];
|
||||
curY = _destY[objIsExit] - curHeight;
|
||||
}
|
||||
characterMoved = 0;
|
||||
}
|
||||
|
||||
loadPic(roomDisk, drawSurface3);
|
||||
loadPic(roomNumber, drawSurface1, HALF_PAL);
|
||||
|
||||
copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
|
||||
|
||||
setDefaultPalette();
|
||||
if (palLevel != 0)
|
||||
setPaletteBase(palLevel);
|
||||
assignBrightPalette();
|
||||
setDefaultPalette();
|
||||
setPaletteBase(palLevel + 2);
|
||||
assignDarkPalette();
|
||||
|
||||
setBrightPalette();
|
||||
changeColor = -1;
|
||||
|
||||
if (currentChapter == 2)
|
||||
color_abc(kColorLightGreen);
|
||||
|
||||
if (currentChapter != 2) {
|
||||
for (l = 0; l <= floorY1; l++)
|
||||
factor_red[l] = far;
|
||||
for (l = floorY1; l <= 201; l++)
|
||||
factor_red[l] = near;
|
||||
|
||||
chiquez = (float)(near - far) / (float)(floorY2 - floorY1);
|
||||
for (l = floorY1; l <= floorY2; l++) {
|
||||
factor_red[l] = (int)(far + pequegnez);
|
||||
pequegnez = pequegnez + chiquez;
|
||||
}
|
||||
}
|
||||
|
||||
if (roomNumber == 24) {
|
||||
for (l = floorY1 - 1; l > 74; l--) {
|
||||
factor_red[l] = (int)(far - pequegnez);
|
||||
pequegnez = pequegnez + chiquez;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentChapter == 5 && roomNumber == 54) {
|
||||
for (l = floorY1 - 1; l > 84; l--) {
|
||||
factor_red[l] = (int)(far - pequegnez);
|
||||
pequegnez = pequegnez + chiquez;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentChapter != 2) {
|
||||
if (curX == -1) {
|
||||
curX = _destX[objIsExit];
|
||||
curY = _destY[objIsExit];
|
||||
curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100;
|
||||
curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100;
|
||||
curY = curY - curHeight;
|
||||
} else {
|
||||
curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100;
|
||||
curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100;
|
||||
}
|
||||
characterMoved = 0;
|
||||
}
|
||||
|
||||
if (currentChapter == 2) {
|
||||
soc = 0;
|
||||
for (l = 0; l < 6; l++) {
|
||||
soc += curWidth;
|
||||
frameX[l] = soc;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentChapter == 5)
|
||||
hare_se_ve = 1;
|
||||
|
||||
updateVisible();
|
||||
|
||||
if (currentChapter == 1)
|
||||
isDoor[7] = 0;
|
||||
|
||||
if (currentChapter == 2) {
|
||||
if (roomNumber == 14 && flags[39] == 1)
|
||||
roomMusic = 16;
|
||||
else if (roomNumber == 15 && flags[39] == 1)
|
||||
roomMusic = 16;
|
||||
if (roomNumber == 14 && flags[5] == 1)
|
||||
roomMusic = 0;
|
||||
else if (roomNumber == 15 && flags[5] == 1)
|
||||
roomMusic = 0;
|
||||
|
||||
if (previousMusic != roomMusic && roomMusic != 0)
|
||||
playMusic(roomMusic);
|
||||
if (roomMusic == 0)
|
||||
stopMusic();
|
||||
} else {
|
||||
if (previousMusic != roomMusic && roomMusic != 0)
|
||||
playMusic(roomMusic);
|
||||
}
|
||||
|
||||
if (currentChapter == 2) {
|
||||
if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18)
|
||||
savedTime = getTime();
|
||||
}
|
||||
if (currentChapter == 4) {
|
||||
if (roomNumber == 26)
|
||||
savedTime = getTime();
|
||||
}
|
||||
|
||||
if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1)
|
||||
animation_7_4();
|
||||
|
||||
if (currentChapter == 5) {
|
||||
if (roomNumber == 45)
|
||||
hare_se_ve = 0;
|
||||
if (roomNumber == 49 && flags[7] == 0)
|
||||
animation_4_5();
|
||||
}
|
||||
|
||||
updateRoom();
|
||||
}
|
||||
|
||||
void DrasculaEngine::clearRoom() {
|
||||
memset(VGA, 0, 64000);
|
||||
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
||||
_system->updateScreen();
|
||||
}
|
||||
|
||||
bool DrasculaEngine::exitRoom(int l) {
|
||||
debug(2, "Exiting room from door %d", l);
|
||||
|
||||
int roomNum = 0;
|
||||
|
||||
if (currentChapter == 1) {
|
||||
if (objectNum[l] == 105 && flags[0] == 0)
|
||||
talk(442);
|
||||
else {
|
||||
updateDoor(l);
|
||||
if (isDoor[l] != 0) {
|
||||
gotoObject(roomObjX[l], roomObjY[l]);
|
||||
trackProtagonist = trackObj[l];
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
characterMoved = 0;
|
||||
trackProtagonist = trackCharacter_alkeva[l];
|
||||
objExit = alapuertakeva[l];
|
||||
doBreak = 1;
|
||||
previousMusic = roomMusic;
|
||||
|
||||
if (objectNum[l] == 105) {
|
||||
animation_2_1();
|
||||
return true;
|
||||
}
|
||||
clearRoom();
|
||||
sscanf(_targetSurface[l], "%d", &roomNum);
|
||||
curX = -1;
|
||||
enterRoom(roomNum);
|
||||
}
|
||||
}
|
||||
} else if (currentChapter == 2) {
|
||||
updateDoor(l);
|
||||
if (isDoor[l] != 0) {
|
||||
gotoObject(roomObjX[l], roomObjY[l]);
|
||||
characterMoved = 0;
|
||||
trackProtagonist = trackCharacter_alkeva[l];
|
||||
objExit = alapuertakeva[l];
|
||||
doBreak = 1;
|
||||
previousMusic = roomMusic;
|
||||
if (objectNum[l] == 136)
|
||||
animation_2_2();
|
||||
if (objectNum[l] == 124)
|
||||
animation_3_2();
|
||||
if (objectNum[l] == 173) {
|
||||
animation_35_2();
|
||||
return true;
|
||||
} if (objectNum[l] == 146 && flags[39] == 1) {
|
||||
flags[5] = 1;
|
||||
flags[11] = 1;
|
||||
}
|
||||
if (objectNum[l] == 176 && flags[29] == 1) {
|
||||
flags[29] = 0;
|
||||
removeObject(kItemEarWithEarPlug);
|
||||
addObject(kItemEarplugs);
|
||||
}
|
||||
clearRoom();
|
||||
sscanf(_targetSurface[l], "%d", &roomNum);
|
||||
curX =- 1;
|
||||
enterRoom(roomNum);
|
||||
}
|
||||
} else if (currentChapter == 3) {
|
||||
updateDoor(l);
|
||||
if (isDoor[l] != 0 && visible[l] == 1) {
|
||||
gotoObject(roomObjX[l], roomObjY[l]);
|
||||
trackProtagonist = trackObj[l];
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
characterMoved = 0;
|
||||
trackProtagonist = trackCharacter_alkeva[l];
|
||||
objExit = alapuertakeva[l];
|
||||
doBreak = 1;
|
||||
previousMusic = roomMusic;
|
||||
clearRoom();
|
||||
sscanf(_targetSurface[l], "%d", &roomNum);
|
||||
curX =- 1;
|
||||
enterRoom(roomNum);
|
||||
}
|
||||
} else if (currentChapter == 4) {
|
||||
updateDoor(l);
|
||||
if (isDoor[l] != 0) {
|
||||
gotoObject(roomObjX[l], roomObjY[l]);
|
||||
trackProtagonist = trackObj[l];
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
characterMoved = 0;
|
||||
trackProtagonist = trackCharacter_alkeva[l];
|
||||
objExit = alapuertakeva[l];
|
||||
doBreak = 1;
|
||||
previousMusic = roomMusic;
|
||||
|
||||
if (objectNum[l] == 108)
|
||||
gotoObject(171, 78);
|
||||
clearRoom();
|
||||
sscanf(_targetSurface[l], "%d", &roomNum);
|
||||
curX = -1;
|
||||
enterRoom(roomNum);
|
||||
}
|
||||
} else if (currentChapter == 5) {
|
||||
updateDoor(l);
|
||||
if (isDoor[l] != 0 && visible[l] == 1) {
|
||||
gotoObject(roomObjX[l], roomObjY[l]);
|
||||
trackProtagonist = trackObj[l];
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
characterMoved = 0;
|
||||
trackProtagonist = trackCharacter_alkeva[l];
|
||||
objExit = alapuertakeva[l];
|
||||
doBreak = 1;
|
||||
previousMusic = roomMusic;
|
||||
hare_se_ve = 1;
|
||||
clearRoom();
|
||||
sscanf(_targetSurface[l], "%d", &roomNum);
|
||||
curX = -1;
|
||||
enterRoom(roomNum);
|
||||
}
|
||||
} else if (currentChapter == 6) {
|
||||
updateDoor(l);
|
||||
if (isDoor[l] != 0) {
|
||||
gotoObject(roomObjX[l], roomObjY[l]);
|
||||
trackProtagonist = trackObj[l];
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
characterMoved = 0;
|
||||
trackProtagonist = trackCharacter_alkeva[l];
|
||||
objExit = alapuertakeva[l];
|
||||
doBreak = 1;
|
||||
previousMusic = roomMusic;
|
||||
clearRoom();
|
||||
sscanf(_targetSurface[l], "%d", &roomNum);
|
||||
curX = -1;
|
||||
enterRoom(roomNum);
|
||||
|
||||
if (objExit == 105)
|
||||
animation_19_6();
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void DrasculaEngine::updateRoom() {
|
||||
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
|
||||
updateRefresh_pre();
|
||||
if (currentChapter == 3) {
|
||||
if (flags[0] == 0)
|
||||
moveCharacters();
|
||||
else
|
||||
copyRect(113, 54, curX - 20, curY - 1, 77, 89, drawSurface3, screenSurface);
|
||||
} else {
|
||||
moveCharacters();
|
||||
}
|
||||
updateRefresh();
|
||||
}
|
||||
|
||||
void DrasculaEngine::updateDoor(int doorNum) {
|
||||
if (currentChapter == 1 || currentChapter == 3 || currentChapter == 5 || currentChapter == 6)
|
||||
return;
|
||||
else if (currentChapter == 2) {
|
||||
if (objectNum[doorNum] == 138)
|
||||
isDoor[doorNum] = flags[0];
|
||||
else if (objectNum[doorNum] == 136)
|
||||
isDoor[doorNum] = flags[8];
|
||||
else if (objectNum[doorNum] == 156)
|
||||
isDoor[doorNum] = flags[16];
|
||||
else if (objectNum[doorNum] == 163)
|
||||
isDoor[doorNum] = flags[17];
|
||||
else if (objectNum[doorNum] == 177)
|
||||
isDoor[doorNum] = flags[15];
|
||||
else if (objectNum[doorNum] == 175)
|
||||
isDoor[doorNum] = flags[40];
|
||||
else if (objectNum[doorNum] == 173)
|
||||
isDoor[doorNum] = flags[36];
|
||||
} else if (currentChapter == 4) {
|
||||
if (objectNum[doorNum] == 101 && flags[0] == 0)
|
||||
isDoor[doorNum] = 0;
|
||||
else if (objectNum[doorNum] == 101 && flags[0] == 1 && flags[28] == 1)
|
||||
isDoor[doorNum] = 1;
|
||||
else if (objectNum[doorNum] == 103)
|
||||
isDoor[doorNum] = flags[0];
|
||||
else if (objectNum[doorNum] == 104)
|
||||
isDoor[doorNum] = flags[1];
|
||||
else if (objectNum[doorNum] == 105)
|
||||
isDoor[doorNum] = flags[1];
|
||||
else if (objectNum[doorNum] == 106)
|
||||
isDoor[doorNum] = flags[2];
|
||||
else if (objectNum[doorNum] == 107)
|
||||
isDoor[doorNum] = flags[2];
|
||||
else if (objectNum[doorNum] == 110)
|
||||
isDoor[doorNum] = flags[6];
|
||||
else if (objectNum[doorNum] == 114)
|
||||
isDoor[doorNum] = flags[4];
|
||||
else if (objectNum[doorNum] == 115)
|
||||
isDoor[doorNum] = flags[4];
|
||||
else if (objectNum[doorNum] == 116 && flags[5] == 0)
|
||||
isDoor[doorNum] = 0;
|
||||
else if (objectNum[doorNum] == 116 && flags[5] == 1 && flags[23] == 1)
|
||||
isDoor[doorNum] = 1;
|
||||
else if (objectNum[doorNum] == 117)
|
||||
isDoor[doorNum] = flags[5];
|
||||
else if (objectNum[doorNum] == 120)
|
||||
isDoor[doorNum] = flags[8];
|
||||
else if (objectNum[doorNum] == 122)
|
||||
isDoor[doorNum] = flags[7];
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::openDoor(int nflag, int doorNum) {
|
||||
if (flags[nflag] == 0) {
|
||||
if (currentChapter == 1 /*|| currentChapter == 4*/) {
|
||||
if (nflag != 7) {
|
||||
playSound(3);
|
||||
flags[nflag] = 1;
|
||||
}
|
||||
} else {
|
||||
playSound(3);
|
||||
flags[nflag] = 1;
|
||||
}
|
||||
|
||||
if (doorNum != NO_DOOR)
|
||||
updateDoor(doorNum);
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
finishSound();
|
||||
withoutVerb();
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::closeDoor(int nflag, int doorNum) {
|
||||
if (flags[nflag] == 1) {
|
||||
playSound(4);
|
||||
flags[nflag] = 0;
|
||||
if (doorNum != NO_DOOR)
|
||||
updateDoor(doorNum);
|
||||
updateRoom();
|
||||
updateScreen();
|
||||
finishSound();
|
||||
withoutVerb();
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
||||
|
|
240
engines/drascula/saveload.cpp
Normal file
240
engines/drascula/saveload.cpp
Normal file
|
@ -0,0 +1,240 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
bool DrasculaEngine::saveLoadScreen() {
|
||||
char names[10][23];
|
||||
char file[50];
|
||||
char fileEpa[50];
|
||||
int n, n2, num_sav = 0, y = 27;
|
||||
Common::InSaveFile *sav;
|
||||
|
||||
clearRoom();
|
||||
|
||||
snprintf(fileEpa, 50, "%s.epa", _targetName.c_str());
|
||||
if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
|
||||
Common::OutSaveFile *epa;
|
||||
if (!(epa = _saveFileMan->openForSaving(fileEpa)))
|
||||
error("Can't open %s file", fileEpa);
|
||||
for (n = 0; n < NUM_SAVES; n++)
|
||||
epa->writeString("*\n");
|
||||
epa->finalize();
|
||||
delete epa;
|
||||
if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
|
||||
error("Can't open %s file", fileEpa);
|
||||
}
|
||||
}
|
||||
for (n = 0; n < NUM_SAVES; n++)
|
||||
sav->readLine(names[n], 23);
|
||||
delete sav;
|
||||
|
||||
loadPic("savescr.alg", drawSurface1, HALF_PAL);
|
||||
|
||||
color_abc(kColorLightGreen);
|
||||
|
||||
select[0] = 0;
|
||||
|
||||
for (;;) {
|
||||
y = 27;
|
||||
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
|
||||
for (n = 0; n < NUM_SAVES; n++) {
|
||||
print_abc(names[n], 116, y);
|
||||
y = y + 9;
|
||||
}
|
||||
print_abc(select, 117, 15);
|
||||
setCursorTable();
|
||||
updateScreen();
|
||||
y = 27;
|
||||
|
||||
updateEvents();
|
||||
|
||||
if (leftMouseButton == 1) {
|
||||
delay(50);
|
||||
for (n = 0; n < NUM_SAVES; n++) {
|
||||
if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) {
|
||||
strcpy(select, names[n]);
|
||||
|
||||
if (strcmp(select, "*"))
|
||||
selectionMade = 1;
|
||||
else {
|
||||
enterName();
|
||||
strcpy(names[n], select);
|
||||
if (selectionMade == 1) {
|
||||
snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
|
||||
saveGame(file);
|
||||
Common::OutSaveFile *tsav;
|
||||
if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
|
||||
error("Can't open %s file", fileEpa);
|
||||
}
|
||||
for (n = 0; n < NUM_SAVES; n++) {
|
||||
tsav->writeString(names[n]);
|
||||
tsav->writeString("\n");
|
||||
}
|
||||
tsav->finalize();
|
||||
delete tsav;
|
||||
}
|
||||
}
|
||||
|
||||
print_abc(select, 117, 15);
|
||||
y = 27;
|
||||
for (n2 = 0; n2 < NUM_SAVES; n2++) {
|
||||
print_abc(names[n2], 116, y);
|
||||
y = y + 9;
|
||||
}
|
||||
if (selectionMade == 1) {
|
||||
snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1);
|
||||
}
|
||||
num_sav = n;
|
||||
}
|
||||
}
|
||||
|
||||
if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) {
|
||||
enterName();
|
||||
strcpy(names[num_sav], select);
|
||||
print_abc(select, 117, 15);
|
||||
y = 27;
|
||||
for (n2 = 0; n2 < NUM_SAVES; n2++) {
|
||||
print_abc(names[n2], 116, y);
|
||||
y = y + 9;
|
||||
}
|
||||
}
|
||||
|
||||
if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) {
|
||||
if (!loadGame(file))
|
||||
return false;
|
||||
break;
|
||||
} else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) {
|
||||
saveGame(file);
|
||||
Common::OutSaveFile *tsav;
|
||||
if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
|
||||
error("Can't open %s file", fileEpa);
|
||||
}
|
||||
for (n = 0; n < NUM_SAVES; n++) {
|
||||
tsav->writeString(names[n]);
|
||||
tsav->writeString("\n");
|
||||
}
|
||||
tsav->finalize();
|
||||
delete tsav;
|
||||
} else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180)
|
||||
break;
|
||||
else if (selectionMade == 0) {
|
||||
print_abc("Please select a slot", 117, 15);
|
||||
}
|
||||
updateScreen();
|
||||
delay(200);
|
||||
}
|
||||
y = 26;
|
||||
|
||||
delay(5);
|
||||
}
|
||||
|
||||
clearRoom();
|
||||
loadPic(roomNumber, drawSurface1, HALF_PAL);
|
||||
selectionMade = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DrasculaEngine::loadGame(const char *gameName) {
|
||||
int l, savedChapter, roomNum = 0;
|
||||
Common::InSaveFile *sav;
|
||||
|
||||
previousMusic = roomMusic;
|
||||
menuScreen = 0;
|
||||
if (currentChapter != 1)
|
||||
clearRoom();
|
||||
|
||||
if (!(sav = _saveFileMan->openForLoading(gameName))) {
|
||||
error("missing savegame file");
|
||||
}
|
||||
|
||||
savedChapter = sav->readSint32LE();
|
||||
if (savedChapter != currentChapter) {
|
||||
strcpy(saveName, gameName);
|
||||
currentChapter = savedChapter - 1;
|
||||
hay_que_load = 1;
|
||||
return false;
|
||||
}
|
||||
sav->read(currentData, 20);
|
||||
curX = sav->readSint32LE();
|
||||
curY = sav->readSint32LE();
|
||||
trackProtagonist = sav->readSint32LE();
|
||||
|
||||
for (l = 1; l < 43; l++) {
|
||||
inventoryObjects[l] = sav->readSint32LE();
|
||||
}
|
||||
|
||||
for (l = 0; l < NUM_FLAGS; l++) {
|
||||
flags[l] = sav->readSint32LE();
|
||||
}
|
||||
|
||||
takeObject = sav->readSint32LE();
|
||||
pickedObject = sav->readSint32LE();
|
||||
hay_que_load = 0;
|
||||
sscanf(currentData, "%d.ald", &roomNum);
|
||||
enterRoom(roomNum);
|
||||
withoutVerb();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DrasculaEngine::saveGame(char gameName[]) {
|
||||
Common::OutSaveFile *out;
|
||||
int l;
|
||||
|
||||
if (!(out = _saveFileMan->openForSaving(gameName))) {
|
||||
error("Unable to open the file");
|
||||
}
|
||||
out->writeSint32LE(currentChapter);
|
||||
out->write(currentData, 20);
|
||||
out->writeSint32LE(curX);
|
||||
out->writeSint32LE(curY);
|
||||
out->writeSint32LE(trackProtagonist);
|
||||
|
||||
for (l = 1; l < 43; l++) {
|
||||
out->writeSint32LE(inventoryObjects[l]);
|
||||
}
|
||||
|
||||
for (l = 0; l < NUM_FLAGS; l++) {
|
||||
out->writeSint32LE(flags[l]);
|
||||
}
|
||||
|
||||
out->writeSint32LE(takeObject);
|
||||
out->writeSint32LE(pickedObject);
|
||||
|
||||
out->finalize();
|
||||
if (out->ioFailed())
|
||||
warning("Can't write file '%s'. (Disk full?)", gameName);
|
||||
|
||||
delete out;
|
||||
|
||||
playSound(99);
|
||||
finishSound();
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
159
engines/drascula/sound.cpp
Normal file
159
engines/drascula/sound.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "drascula/drascula.h"
|
||||
|
||||
namespace Drascula {
|
||||
|
||||
void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) {
|
||||
int vol = _mixer->getVolumeForSoundType(soundType) / 16;
|
||||
if (mouseY < prevVolume && vol < 15)
|
||||
vol++;
|
||||
if (mouseY > prevVolume && vol > 0)
|
||||
vol--;
|
||||
_mixer->setVolumeForSoundType(soundType, vol * 16);
|
||||
}
|
||||
|
||||
void DrasculaEngine::volumeControls() {
|
||||
int masterVolume, voiceVolume, musicVolume;
|
||||
|
||||
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
|
||||
updateScreen(73, 63, 73, 63, 177, 97, screenSurface);
|
||||
|
||||
masterVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4);
|
||||
voiceVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4);
|
||||
musicVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4);
|
||||
|
||||
for (;;) {
|
||||
updateRoom();
|
||||
|
||||
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
|
||||
|
||||
copyBackground(183, 56, 82, masterVolume, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4), tableSurface, screenSurface);
|
||||
copyBackground(183, 56, 138, voiceVolume, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4), tableSurface, screenSurface);
|
||||
copyBackground(183, 56, 194, musicVolume, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4), tableSurface, screenSurface);
|
||||
|
||||
setCursorTable();
|
||||
|
||||
updateScreen();
|
||||
|
||||
updateEvents();
|
||||
|
||||
if (rightMouseButton == 1) {
|
||||
delay(100);
|
||||
break;
|
||||
}
|
||||
if (leftMouseButton == 1) {
|
||||
delay(100);
|
||||
if (mouseX > 80 && mouseX < 121) {
|
||||
updateVolume(Audio::Mixer::kPlainSoundType, mouseY);
|
||||
masterVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4);
|
||||
}
|
||||
|
||||
if (mouseX > 136 && mouseX < 178) {
|
||||
updateVolume(Audio::Mixer::kSFXSoundType, mouseY);
|
||||
voiceVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4);
|
||||
}
|
||||
|
||||
if (mouseX > 192 && mouseX < 233) {
|
||||
updateVolume(Audio::Mixer::kMusicSoundType, mouseY);
|
||||
musicVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
updateEvents();
|
||||
}
|
||||
|
||||
void DrasculaEngine::playSound(int soundNum) {
|
||||
char file[20];
|
||||
sprintf(file, "s%i.als", soundNum);
|
||||
|
||||
playFile(file);
|
||||
}
|
||||
|
||||
void DrasculaEngine::finishSound() {
|
||||
delay(1);
|
||||
|
||||
while (soundIsActive())
|
||||
_system->delayMillis(10);
|
||||
}
|
||||
|
||||
void DrasculaEngine::playMusic(int p) {
|
||||
AudioCD.stop();
|
||||
AudioCD.play(p - 1, 1, 0, 0);
|
||||
}
|
||||
|
||||
void DrasculaEngine::stopMusic() {
|
||||
AudioCD.stop();
|
||||
}
|
||||
|
||||
int DrasculaEngine::musicStatus() {
|
||||
return AudioCD.isPlaying();
|
||||
}
|
||||
|
||||
void DrasculaEngine::stopSound() {
|
||||
_mixer->stopHandle(_soundHandle);
|
||||
}
|
||||
|
||||
void DrasculaEngine::MusicFadeout() {
|
||||
int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
|
||||
for (;;) {
|
||||
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
|
||||
vol -= 10;
|
||||
if (vol < 0)
|
||||
vol = 0;
|
||||
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
|
||||
if (vol == 0)
|
||||
break;
|
||||
updateEvents();
|
||||
_system->updateScreen();
|
||||
_system->delayMillis(50);
|
||||
}
|
||||
AudioCD.stop();
|
||||
_system->delayMillis(100);
|
||||
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
|
||||
}
|
||||
|
||||
void DrasculaEngine::playFile(const char *fname) {
|
||||
if (_arj.open(fname)) {
|
||||
int soundSize = _arj.size();
|
||||
byte *soundData = (byte *)malloc(soundSize);
|
||||
_arj.seek(32);
|
||||
_arj.read(soundData, soundSize);
|
||||
_arj.close();
|
||||
|
||||
_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, soundData, soundSize - 64,
|
||||
11025, Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED);
|
||||
} else
|
||||
warning("playFile: Could not open %s", fname);
|
||||
}
|
||||
|
||||
bool DrasculaEngine::soundIsActive() {
|
||||
return _mixer->isSoundHandleActive(_soundHandle);
|
||||
}
|
||||
|
||||
} // End of namespace Drascula
|
Loading…
Add table
Add a link
Reference in a new issue