The frame count needs to be updated for cutaways without an animation bit as well. Removed a hack for the nightfall scene in Benny's chapter
svn-id: r28709
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2 changed files with 25 additions and 18 deletions
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@ -1943,14 +1943,6 @@ void Script::sfWaitFrames(SCRIPTFUNC_PARAMS) {
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int16 frames;
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frames = thread->pop();
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// HACK for the nightfall scene in Benny's chapter
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// sfWaitFrames is supposed to wait for fadein and fadeout during that cutaway, but we
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// don't support it yet (function sfScriptFade). This is a temporary hack to avoid
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// having ScummVM wait for ever in that cutaway
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// FIXME: Remove this hack once the palette fading is properly handled
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if (_vm->_scene->currentChapterNumber() == 2 && _vm->_scene->currentSceneNumber() == 41 && _vm->_anim->hasCutaway())
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return;
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if (!_skipSpeeches)
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thread->waitFrames(_vm->_frameCount + frames);
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}
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