AMIGAOS: Keep platform name continuity (#2643)
This commit is contained in:
parent
568572e2cc
commit
e19d4e197b
20 changed files with 48 additions and 50 deletions
|
@ -421,10 +421,10 @@ bool OpenGLSdlGraphics3dManager::createOrUpdateGLContext(uint gameWidth, uint ga
|
|||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
#else
|
||||
// AmigaOS4's OpenGL implementation is close to 1.3. Until that changes we need
|
||||
// The OpenGL implementation on AmigaOS4 is close to 1.3. Until that changes we need
|
||||
// to use 1.3 as version or ScummVM will cease working at all on that platform.
|
||||
// Profile Mask has to be 0 as well.
|
||||
// This will be revised and removed once AmigaOS4 supports 2.x or OpenGLES2.
|
||||
// This will be revised and removed once AmigaOS4 supports OpenGL 2.x or OpenGLES2.
|
||||
#ifdef __amigaos4__
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue