cleanup; made mutex protection of graphics code a little bit tighter by protecting all of method property(); moved set_palette to OSystem_SDL_Common (it was identical in both normal and GL backend)
svn-id: r8717
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5b71113dcb
commit
e1ca5552dd
4 changed files with 34 additions and 57 deletions
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@ -36,9 +36,6 @@ class OSystem_SDL_OpenGL : public OSystem_SDL_Common {
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public:
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OSystem_SDL_OpenGL();
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num);
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// Update the dirty areas of the screen
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void update_screen();
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@ -87,24 +84,6 @@ OSystem_SDL_OpenGL::OSystem_SDL_OpenGL()
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_glWindow.h = 480;
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}
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void OSystem_SDL_OpenGL::set_palette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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SDL_Color *base = _currentPalette + start;
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for (i = 0; i < num; i++) {
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base[i].r = b[0];
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base[i].g = b[1];
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base[i].b = b[2];
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b += 4;
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}
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if (start < _paletteDirtyStart)
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_paletteDirtyStart = start;
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if (start + num > _paletteDirtyEnd)
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_paletteDirtyEnd = start + num;
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}
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void OSystem_SDL_OpenGL::load_gfx_mode() {
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uint32 Rmask, Gmask, Bmask, Amask;
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// I have to force 16 bit color depth with 565 ordering
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@ -304,8 +283,6 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
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if (!_screen)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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// Keep around the old _screen & _tmpscreen so we can restore the screen data
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// after the mode switch.
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SDL_Surface *old_screen = _screen;
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@ -342,7 +319,7 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
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void OSystem_SDL_OpenGL::update_screen() {
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StackLock lock(_mutex); // Lock the mutex until this function ends
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos) {
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@ -541,6 +518,8 @@ bool OSystem_SDL_OpenGL::poll_event(Event *event) {
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uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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if (param == PROP_TOGGLE_FULLSCREEN) {
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if (!_usingOpenGL)
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assert(_hwscreen != 0);
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