ENGINES: Proper usage of Saveload/SaveState for U32Strings.

This commit is contained in:
aryanrawlani28 2020-08-29 19:08:39 +05:30 committed by Eugene Sandulenko
parent 20d661947b
commit e206c513bb
4 changed files with 10 additions and 10 deletions

View file

@ -818,7 +818,7 @@ bool Engine::saveGameDialog() {
slotNum = dialog->runModalWithCurrentTarget();
}
Common::U32String desc = dialog->getResultString();
Common::String desc = dialog->getResultString();
if (desc.empty())
desc = dialog->createDefaultSaveDescription(slotNum);
@ -827,7 +827,7 @@ bool Engine::saveGameDialog() {
if (slotNum < 0)
return false;
Common::Error saveError = saveGameState(slotNum, Common::convertFromU32String(desc));
Common::Error saveError = saveGameState(slotNum, desc);
if (saveError.getCode() != Common::kNoError) {
GUI::MessageDialog errorDialog(saveError.getDesc());
errorDialog.runModal();