fix for bug #836418 (Crash when saving with blank name): GUI now uses a default savegame name if non is given
svn-id: r11154
This commit is contained in:
parent
cfcee0f673
commit
e20bf2cd63
1 changed files with 15 additions and 6 deletions
|
@ -225,12 +225,9 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
|
|||
case kListItemActivatedCmd:
|
||||
case kListItemDoubleClickedCmd:
|
||||
if (selItem >= 0) {
|
||||
if (!getResultString().isEmpty()) {
|
||||
if (_saveMode || !getResultString().isEmpty()) {
|
||||
setResult(selItem);
|
||||
close();
|
||||
} else if (_saveMode) {
|
||||
// Start editing the selected item, for saving
|
||||
_list->startEditMode();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -238,7 +235,10 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
|
|||
if (_saveMode) {
|
||||
_list->startEditMode();
|
||||
}
|
||||
_chooseButton->setEnabled(selItem >= 0);
|
||||
// Disable button if nothing is selected, or (in load mode) if an empty
|
||||
// list item is selected. We allow choosing an empty item in save mode
|
||||
// because we then just assign a default name.
|
||||
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
|
||||
_chooseButton->draw();
|
||||
break;
|
||||
default:
|
||||
|
@ -365,7 +365,16 @@ void MainMenuDialog::save() {
|
|||
SaveLoadChooser dialog("Save game:", generateSavegameList(_scumm, true), "Save", true);
|
||||
idx = dialog.runModal();
|
||||
if (idx >= 0) {
|
||||
_scumm->requestSave(idx + 1, dialog.getResultString().c_str());
|
||||
const String &result = dialog.getResultString();
|
||||
char buffer[20];
|
||||
const char *str;
|
||||
if (result.isEmpty()) {
|
||||
// If the user was lazy and entered no save name, come up with a default name.
|
||||
sprintf(buffer, "Save %d", idx + 1);
|
||||
str = buffer;
|
||||
} else
|
||||
str = result.c_str();
|
||||
_scumm->requestSave(idx + 1, str);
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue