Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
This commit is contained in:
commit
e21d6e0d11
107 changed files with 729 additions and 859 deletions
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@ -62,8 +62,8 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
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_videoMode.fullscreen = ConfMan.getBool("fullscreen");
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_videoMode.antialiasing = false;
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_gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
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_cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
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_gamePalette = (byte *)calloc(sizeof(byte) * 3, 256);
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_cursorPalette = (byte *)calloc(sizeof(byte) * 3, 256);
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}
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OpenGLGraphicsManager::~OpenGLGraphicsManager() {
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@ -314,7 +314,7 @@ void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num)
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#endif
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// Save the screen palette
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memcpy(_gamePalette + start * 4, colors, num * 4);
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memcpy(_gamePalette + start * 3, colors, num * 3);
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_screenNeedsRedraw = true;
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@ -330,7 +330,7 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
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#endif
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// Copies current palette to buffer
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memcpy(colors, _gamePalette + start * 4, num * 4);
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memcpy(colors, _gamePalette + start * 3, num * 3);
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}
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void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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@ -580,7 +580,7 @@ void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uin
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assert(colors);
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// Save the cursor palette
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memcpy(_cursorPalette + start * 4, colors, num * 4);
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memcpy(_cursorPalette + start * 3, colors, num * 3);
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_cursorPaletteDisabled = false;
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_cursorNeedsRedraw = true;
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@ -686,9 +686,9 @@ void OpenGLGraphicsManager::refreshGameScreen() {
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byte *dst = surface;
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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dst[0] = _gamePalette[src[j] * 4];
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dst[1] = _gamePalette[src[j] * 4 + 1];
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dst[2] = _gamePalette[src[j] * 4 + 2];
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dst[0] = _gamePalette[src[j] * 3];
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dst[1] = _gamePalette[src[j] * 3 + 1];
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dst[2] = _gamePalette[src[j] * 3 + 2];
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dst += 3;
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}
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src += _screenData.pitch;
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@ -728,9 +728,9 @@ void OpenGLGraphicsManager::refreshOverlay() {
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byte *dst = surface;
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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dst[0] = _gamePalette[src[j] * 4];
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dst[1] = _gamePalette[src[j] * 4 + 1];
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dst[2] = _gamePalette[src[j] * 4 + 2];
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dst[0] = _gamePalette[src[j] * 3];
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dst[1] = _gamePalette[src[j] * 3 + 1];
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dst[2] = _gamePalette[src[j] * 3 + 2];
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dst += 3;
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}
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src += _screenData.pitch;
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@ -772,9 +772,9 @@ void OpenGLGraphicsManager::refreshCursor() {
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for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
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// Check for keycolor
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if (src[i] != _cursorKeyColor) {
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dst[0] = palette[src[i] * 4];
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dst[1] = palette[src[i] * 4 + 1];
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dst[2] = palette[src[i] * 4 + 2];
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dst[0] = palette[src[i] * 3];
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dst[1] = palette[src[i] * 3 + 1];
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dst[2] = palette[src[i] * 3 + 2];
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dst[3] = 255;
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}
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dst += 4;
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