GUI: U32: Use Common::U32String::format where necessary and GUIError to u32

- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
This commit is contained in:
aryanrawlani28 2020-06-20 23:34:23 +05:30 committed by Eugene Sandulenko
parent 1ca1712b4d
commit e22b32abfe
48 changed files with 133 additions and 133 deletions

View file

@ -1170,12 +1170,12 @@ void OptionsDialog::addAchievementsControls(GuiObject *boss, const Common::Strin
}
if (nHidden) {
Common::U32String hiddenStr = Common::String::format(Common::convertFromU32String(_("%d hidden achievements remaining")).c_str(), nHidden);
Common::U32String hiddenStr = Common::U32String::format(_("%d hidden achievements remaining"), nHidden);
new StaticTextWidget(scrollContainer, lineHeight, yPos, width, yStep, hiddenStr, Graphics::kTextAlignStart);
}
if (nMax) {
Common::U32String totalStr = Common::String::format(Common::convertFromU32String(_("Achievements unlocked: %d/%d")).c_str(), nAchieved, nMax);
Common::U32String totalStr = Common::U32String::format(_("Achievements unlocked: %d/%d"), nAchieved, nMax);
new StaticTextWidget(scrollContainer, lineHeight, lineHeight, width, yStep, totalStr, Graphics::kTextAlignStart);
SliderWidget *progressBar;