GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used. - GUIErrorMessage now takes in U32String - error messages across some engines use U32Strings. they are changed because they show a message dialog.
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48 changed files with 133 additions and 133 deletions
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@ -1170,12 +1170,12 @@ void OptionsDialog::addAchievementsControls(GuiObject *boss, const Common::Strin
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}
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if (nHidden) {
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Common::U32String hiddenStr = Common::String::format(Common::convertFromU32String(_("%d hidden achievements remaining")).c_str(), nHidden);
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Common::U32String hiddenStr = Common::U32String::format(_("%d hidden achievements remaining"), nHidden);
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new StaticTextWidget(scrollContainer, lineHeight, yPos, width, yStep, hiddenStr, Graphics::kTextAlignStart);
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}
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if (nMax) {
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Common::U32String totalStr = Common::String::format(Common::convertFromU32String(_("Achievements unlocked: %d/%d")).c_str(), nAchieved, nMax);
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Common::U32String totalStr = Common::U32String::format(_("Achievements unlocked: %d/%d"), nAchieved, nMax);
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new StaticTextWidget(scrollContainer, lineHeight, lineHeight, width, yStep, totalStr, Graphics::kTextAlignStart);
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SliderWidget *progressBar;
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