WME3D: Removed packed flag, it's not needed
This commit is contained in:
parent
6b8b663e9d
commit
e22f1a6cc4
4 changed files with 7 additions and 23 deletions
|
@ -545,21 +545,17 @@ BaseSurface *Wintermute::BaseRenderOpenGL3D::createSurface() {
|
|||
return new BaseSurfaceOpenGL3D(_gameRef, this);
|
||||
}
|
||||
|
||||
#include "common/pack-start.h"
|
||||
|
||||
struct SpriteVertex {
|
||||
float u;
|
||||
float v;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
uint8 r;
|
||||
uint8 g;
|
||||
uint8 b;
|
||||
uint8 a;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} PACKED_STRUCT;
|
||||
|
||||
#include "common/pack-end.h"
|
||||
};
|
||||
|
||||
bool BaseRenderOpenGL3D::drawSpriteEx(BaseSurfaceOpenGL3D &tex, const Wintermute::Rect32 &rect,
|
||||
const Wintermute::Vector2 &pos, const Wintermute::Vector2 &rot, const Wintermute::Vector2 &scale,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue