WME3D: Removed packed flag, it's not needed
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e22f1a6cc4
4 changed files with 7 additions and 23 deletions
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@ -40,8 +40,6 @@ BaseRenderer3D *makeOpenGL3DShaderRenderer(BaseGame *inGame) {
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return new BaseRenderOpenGL3DShader(inGame);
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}
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#include "common/pack-start.h"
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struct SpriteVertexShader {
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float x;
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float y;
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@ -51,9 +49,7 @@ struct SpriteVertexShader {
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float g;
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float b;
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float a;
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} PACKED_STRUCT;
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#include "common/pack-end.h"
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};
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BaseRenderOpenGL3DShader::BaseRenderOpenGL3DShader(BaseGame *inGame)
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: BaseRenderer3D(inGame), _spriteBatchMode(false), _flatShadowMaskShader(nullptr) {
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