WME3D: Removed packed flag, it's not needed

This commit is contained in:
Paweł Kołodziejski 2021-12-29 23:23:55 +01:00
parent 6b8b663e9d
commit e22f1a6cc4
No known key found for this signature in database
GPG key ID: 0BDADC9E74440FF7
4 changed files with 7 additions and 23 deletions

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@ -40,8 +40,6 @@ BaseRenderer3D *makeOpenGL3DShaderRenderer(BaseGame *inGame) {
return new BaseRenderOpenGL3DShader(inGame);
}
#include "common/pack-start.h"
struct SpriteVertexShader {
float x;
float y;
@ -51,9 +49,7 @@ struct SpriteVertexShader {
float g;
float b;
float a;
} PACKED_STRUCT;
#include "common/pack-end.h"
};
BaseRenderOpenGL3DShader::BaseRenderOpenGL3DShader(BaseGame *inGame)
: BaseRenderer3D(inGame), _spriteBatchMode(false), _flatShadowMaskShader(nullptr) {