BLADERUNNER: Added Zuben actor
Fixed animation position update Added goal & anim commands to console
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26 changed files with 1457 additions and 118 deletions
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@ -755,9 +755,8 @@ void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int prio
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_vm->_audioPlayer->playAud(name, volume, panFrom, panTo, priority);
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}
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void ScriptBase::Sound_Play_Speech_Line(int actorId, int speechId, int a3, int a4, int a5) {
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//TODO
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warning("Sound_Play_Speech_Line(%d, %d, %d, %d, %d)", actorId, speechId, a3, a4, a5);
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void ScriptBase::Sound_Play_Speech_Line(int actorId, int sentenceId, int volume, int a4, int priority) {
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_vm->_audioSpeech->playSpeechLine(actorId, sentenceId, volume, a4, priority);
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}
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void ScriptBase::Sound_Left_Footstep_Walk(int actorId) {
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@ -835,7 +834,7 @@ bool ScriptBase::Music_Is_Playing() {
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return _vm->_music->isPlaying();
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}
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void ScriptBase::Overlay_Play(const char *overlay, int loopId, int loopForever, int startNow, int a5) {
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void ScriptBase::Overlay_Play(const char *overlay, int loopId, bool loopForever, bool startNow, int a5) {
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_vm->_overlays->play(overlay, loopId, loopForever, startNow, a5);
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}
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