BLADERUNNER: Added Zuben actor

Fixed animation position update
Added goal & anim commands to console
This commit is contained in:
Peter Kohaut 2018-03-06 00:07:42 +01:00
parent 225cad379f
commit e232f13f5d
26 changed files with 1457 additions and 118 deletions

View file

@ -755,9 +755,8 @@ void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int prio
_vm->_audioPlayer->playAud(name, volume, panFrom, panTo, priority);
}
void ScriptBase::Sound_Play_Speech_Line(int actorId, int speechId, int a3, int a4, int a5) {
//TODO
warning("Sound_Play_Speech_Line(%d, %d, %d, %d, %d)", actorId, speechId, a3, a4, a5);
void ScriptBase::Sound_Play_Speech_Line(int actorId, int sentenceId, int volume, int a4, int priority) {
_vm->_audioSpeech->playSpeechLine(actorId, sentenceId, volume, a4, priority);
}
void ScriptBase::Sound_Left_Footstep_Walk(int actorId) {
@ -835,7 +834,7 @@ bool ScriptBase::Music_Is_Playing() {
return _vm->_music->isPlaying();
}
void ScriptBase::Overlay_Play(const char *overlay, int loopId, int loopForever, int startNow, int a5) {
void ScriptBase::Overlay_Play(const char *overlay, int loopId, bool loopForever, bool startNow, int a5) {
_vm->_overlays->play(overlay, loopId, loopForever, startNow, a5);
}