COMMON: Rename String::printf() to String::format()
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
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7a85365004
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48 changed files with 141 additions and 141 deletions
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@ -154,7 +154,7 @@ void AGOSEngine::quickLoadOrSave() {
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Subroutine *sub;
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success = loadGame(genSaveName(_saveLoadSlot));
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if (!success) {
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buf = Common::String::printf(_("Failed to load game state from file:\n\n%s"), filename);
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buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename);
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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drawIconArray(2, me(), 0, 0);
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setBitFlag(97, true);
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@ -189,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() {
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} else {
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success = saveGame(_saveLoadSlot, _saveLoadName);
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if (!success)
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buf = Common::String::printf(_("Failed to save game state to file:\n\n%s"), filename);
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buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename);
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}
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if (!success) {
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@ -197,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() {
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dialog.runModal();
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} else if (_saveLoadType == 1) {
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buf = Common::String::printf(_("Successfully saved game state in file:\n\n%s"), filename);
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buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename);
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GUI::TimedMessageDialog dialog(buf, 1500);
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dialog.runModal();
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