WINCE: Change plugin extensions from .dll to .plugin - fixes erroneous loading of runtime-dlls
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da3f670898
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e27dd8ac4e
2 changed files with 10 additions and 14 deletions
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@ -67,19 +67,11 @@ public:
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bool loadPlugin() {
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assert(!_dlHandle);
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#ifndef _WIN32_WCE
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#ifndef _WIN32_WCE
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_dlHandle = LoadLibrary(_filename.c_str());
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#else
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if (!_filename.hasSuffix("scummvm.dll") &&
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!_filename.hasSuffix("libstdc++-6.dll") &&
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!_filename.hasSuffix("libgcc_s_sjlj-1.dll")) {
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// skip loading the core scummvm module and runtime dlls
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_dlHandle = LoadLibrary(toUnicode(_filename.c_str()));
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} else {
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// do not generate misleading error message
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return false;
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}
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#endif
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#else
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_dlHandle = LoadLibrary(toUnicode(_filename.c_str()));
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#endif
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if (!_dlHandle) {
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debug("Failed loading plugin '%s' (error code %d)", _filename.c_str(), (int32) GetLastError());
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@ -111,7 +103,11 @@ Plugin* Win32PluginProvider::createPlugin(const Common::FSNode &node) const {
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bool Win32PluginProvider::isPluginFilename(const Common::FSNode &node) const {
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// Check the plugin suffix
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Common::String filename = node.getName();
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#ifndef _WIN32_WCE
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if (!filename.hasSuffix(".dll"))
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#else
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if (!filename.hasSuffix(".plugin"))
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#endif
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return false;
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return true;
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