added code for freeing object states
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ab91e70d9f
commit
e345595a63
4 changed files with 17 additions and 3 deletions
5
lua.cpp
5
lua.cpp
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@ -1686,9 +1686,8 @@ static void NewObjectState() {
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}
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static void FreeObjectState() {
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/*ObjectState *object = */check_object(1);
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warning("State: freeObjectState(...)");
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//scene.deleteObjectState(object);
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ObjectState *object = check_object(1);
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g_engine->currScene()->deleteObjectState(object);
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}
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static void GetCurrentScript() {
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