Add change ot fix pallete issue in 256 color small_header games
svn-id: r9874
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06d07054c3
commit
e37c930533
2 changed files with 9 additions and 20 deletions
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@ -1661,18 +1661,7 @@ void Scumm_v5::o5_roomOps() {
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b = getVarOrDirectWord(0x40);
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}
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checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
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// FIXME - fingolfin thinks our whole _shadowPalette usage is weird.
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// It seems very suspicious that subopcode 2 is identical to subopcode 4
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// for GF_SMALL_HEADER games. Needs investigation.
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// printf("copyPalColor(%d, %d)\n", a, b);
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// copyPalColor(a, b);
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if (_features & GF_16COLOR) {
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_roomPalette[b] = a;
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} else {
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_shadowPalette[b] = a;
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setDirtyColors(b, b);
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}
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} else {
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_roomPalette[b] = a;
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error("room-color is no longer a valid command");
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}
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break;
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