ZVISION: Add ScriptManager mouse event handlers

This allows the main engine to pass mouse events to Controls
This commit is contained in:
richiesams 2013-08-26 14:15:10 -05:00
parent a6b2bb7581
commit e3b08793dd
2 changed files with 42 additions and 0 deletions

View file

@ -233,6 +233,25 @@ void ScriptManager::disableControl(uint32 key) {
}
}
void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) {
(*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos);
}
}
void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) {
(*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos);
}
}
bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
bool cursorWasChanged = false;
for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) {
cursorWasChanged = cursorWasChanged || (*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos);
}
return cursorWasChanged;
}
void ScriptManager::changeLocation(char world, char room, char node, char view, uint32 offset) {