revert some changes as simon uses dynamic file objects for sound objects later on
svn-id: r8477
This commit is contained in:
parent
eb808a8d4c
commit
e3b2ca8e2f
1 changed files with 34 additions and 34 deletions
|
@ -46,73 +46,73 @@ SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const c
|
|||
_voice_file = false;
|
||||
_ambient_playing = 0;
|
||||
|
||||
File file;
|
||||
File file2;
|
||||
File *file = new File();
|
||||
File *file2 = new File();
|
||||
const char *s;
|
||||
|
||||
#ifdef USE_MAD
|
||||
file.open(gss->mp3_filename, gameDataPath);
|
||||
if (file.isOpen() == false) {
|
||||
file->open(gss->mp3_filename, gameDataPath);
|
||||
if (file->isOpen() == false) {
|
||||
#endif
|
||||
// for simon2 mac/amiga, only read index file
|
||||
if (_game == GAME_SIMON2MAC) {
|
||||
file.open("voices.idx", gameDataPath);
|
||||
if (file.isOpen() == false) {
|
||||
file->open("voices.idx", gameDataPath);
|
||||
if (file->isOpen() == false) {
|
||||
warning("Can't open voice index file 'voices.idx'");
|
||||
} else {
|
||||
file.seek(0, SEEK_END);
|
||||
int end = file.pos();
|
||||
file.seek(0, SEEK_SET);
|
||||
file->seek(0, SEEK_END);
|
||||
int end = file->pos();
|
||||
file->seek(0, SEEK_SET);
|
||||
_filenums = (uint16 *)malloc(end / 3 + 1);
|
||||
_offsets = (uint32 *)malloc((end / 6) * 4 + 1);
|
||||
|
||||
for (int i = 1; i <= end / 6; i++) {
|
||||
_filenums[i] = file.readUint16BE();
|
||||
_offsets[i] = file.readUint32BE();
|
||||
_filenums[i] = file->readUint16BE();
|
||||
_offsets[i] = file->readUint32BE();
|
||||
}
|
||||
_voice_file = true;
|
||||
}
|
||||
} else if (_game & GF_WIN) {
|
||||
s = gss->wav_filename;
|
||||
file.open(s, gameDataPath);
|
||||
if (file.isOpen() == false) {
|
||||
file->open(s, gameDataPath);
|
||||
if (file->isOpen() == false) {
|
||||
warning("Can't open voice file %s", s);
|
||||
} else {
|
||||
_voice_file = true;
|
||||
_voice = new WavSound(_mixer, &file);
|
||||
_voice = new WavSound(_mixer, file);
|
||||
}
|
||||
} else if (_game & GF_TALKIE) {
|
||||
s = gss->voc_filename;
|
||||
file.open(s, gameDataPath);
|
||||
if (file.isOpen() == false) {
|
||||
file->open(s, gameDataPath);
|
||||
if (file->isOpen() == false) {
|
||||
warning("Can't open voice file %s", s);
|
||||
} else {
|
||||
_voice_file = true;
|
||||
_voice = new VocSound(_mixer, &file);
|
||||
_voice = new VocSound(_mixer, file);
|
||||
}
|
||||
}
|
||||
#ifdef USE_MAD
|
||||
} else {
|
||||
_voice_file = true;
|
||||
_voice = new MP3Sound(_mixer, &file);
|
||||
_voice = new MP3Sound(_mixer, file);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (_game == GAME_SIMON1TALKIE) {
|
||||
#ifdef USE_MAD
|
||||
file2.open(gss->mp3_effects_filename, gameDataPath);
|
||||
if (file2.isOpen() == false) {
|
||||
file2->open(gss->mp3_effects_filename, gameDataPath);
|
||||
if (file2->isOpen() == false) {
|
||||
#endif
|
||||
s = gss->voc_effects_filename;
|
||||
file2.open(s, gameDataPath);
|
||||
if (file2.isOpen() == false) {
|
||||
file2->open(s, gameDataPath);
|
||||
if (file2->isOpen() == false) {
|
||||
warning("Can't open effects file %s", s);
|
||||
} else {
|
||||
_effects = new VocSound(_mixer, &file2);
|
||||
_effects = new VocSound(_mixer, file2);
|
||||
}
|
||||
#ifdef USE_MAD
|
||||
} else {
|
||||
_effects = new MP3Sound(_mixer, &file2);
|
||||
_effects = new MP3Sound(_mixer, file2);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -121,24 +121,24 @@ SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const c
|
|||
void SimonSound::readSfxFile(const char *filename, const char *gameDataPath) {
|
||||
stopAll();
|
||||
|
||||
File file;
|
||||
file.open(filename, gameDataPath);
|
||||
File *file = new File();
|
||||
file->open(filename, gameDataPath);
|
||||
|
||||
if (file.isOpen() == false) {
|
||||
if (file->isOpen() == false) {
|
||||
char *filename2;
|
||||
filename2 = (char *)malloc(strlen(filename) + 2);
|
||||
strcpy(filename2, filename);
|
||||
strcat(filename2, ".");
|
||||
file.open(filename2, gameDataPath);
|
||||
file->open(filename2, gameDataPath);
|
||||
free(filename2);
|
||||
if (file.isOpen() == false) {
|
||||
if (file->isOpen() == false) {
|
||||
if (atoi(filename + 6) != 1 && atoi(filename + 6) != 30)
|
||||
warning("readSfxFile: Can't load sfx file %s", filename);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_effects = new WavSound(_mixer, &file);
|
||||
_effects = new WavSound(_mixer, file);
|
||||
}
|
||||
|
||||
void SimonSound::loadSfxTable(File *gameFile, uint32 base) {
|
||||
|
@ -151,15 +151,15 @@ void SimonSound::loadSfxTable(File *gameFile, uint32 base) {
|
|||
}
|
||||
|
||||
void SimonSound::playVoice(uint sound) {
|
||||
File file;
|
||||
if (_game == GAME_SIMON2MAC && _filenums) {
|
||||
char filename[16];
|
||||
sprintf(filename, "voices%d.dat", _filenums[sound]);
|
||||
file.open(filename, _gameDataPath);
|
||||
if (file.isOpen() == false) {
|
||||
File *file = new File();
|
||||
file->open(filename, _gameDataPath);
|
||||
if (file->isOpen() == false) {
|
||||
warning("Can't open voice file %s", filename);
|
||||
} else {
|
||||
_voice = new WavSound(_mixer, &file, _offsets);
|
||||
_voice = new WavSound(_mixer, file, _offsets);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue