GRIM: Don't enable lighting if we're drawing the shadow. Fix #294

This commit is contained in:
Giulio Camuffo 2013-01-12 14:20:51 +01:00
parent 0fe1735578
commit e3c85997a2

View file

@ -653,7 +653,9 @@ void GfxOpenGL::translateViewpointFinish() {
} }
void GfxOpenGL::enableLights() { void GfxOpenGL::enableLights() {
glEnable(GL_LIGHTING); if (!isShadowModeActive()) {
glEnable(GL_LIGHTING);
}
} }
void GfxOpenGL::disableLights() { void GfxOpenGL::disableLights() {