BACKENDS: Attempt to fix buildbot targets

This commit is contained in:
Paweł Kołodziejski 2020-10-14 07:06:18 +02:00
parent 24e1c8008c
commit e3cd0da0df
7 changed files with 12 additions and 13 deletions

View file

@ -49,11 +49,12 @@
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/graphics3d/sdl/sdl-graphics3d.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "graphics/cursorman.h"
#endif
#ifdef USE_OPENGL_GAME
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
#include "graphics/opengl/context.h"
#endif
@ -305,7 +306,7 @@ void OSystem_SDL::initBackend() {
}
}
#ifdef USE_OPENGL_GAME
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
void OSystem_SDL::detectFramebufferSupport() {
_capabilities.openGLFrameBuffer = false;
#if defined(USE_GLES2)
@ -381,7 +382,7 @@ void OSystem_SDL::detectAntiAliasingSupport() {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
}
#endif // USE_OPENGL_GAME
#endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
void OSystem_SDL::engineInit() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
@ -487,7 +488,7 @@ void OSystem_SDL::setWindowCaption(const char *caption) {
_window->setWindowCaption(cap);
}
#ifdef USE_OPENGL_GAME
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
Common::Array<uint> OSystem_SDL::getSupportedAntiAliasingLevels() const {
return _capabilities.openGLAntiAliasLevels;
}
@ -783,8 +784,7 @@ bool OSystem_SDL::setGraphicsMode(int mode, uint flags) {
sdlGraphicsManager->deactivateManager();
delete sdlGraphicsManager;
}
#ifdef USE_OPENGL_GAME
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
if (!dynamic_cast<OpenGLSdlGraphics3dManager *>(sdlGraphics3dManager)) {
if (sdlGraphics3dManager) {
sdlGraphics3dManager->deactivateManager();