BACKENDS: Attempt to fix buildbot targets

This commit is contained in:
Paweł Kołodziejski 2020-10-14 07:06:18 +02:00
parent 24e1c8008c
commit e3cd0da0df
7 changed files with 12 additions and 13 deletions

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@ -23,7 +23,7 @@
#include "common/textconsole.h"
#include "common/util.h"
#if defined(USE_OPENGL_GAME) && !defined(AMIGAOS) && !defined(__MORPHOS__)
#if (defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)) && !defined(AMIGAOS) && !defined(__MORPHOS__)
#if defined(SDL_BACKEND) && !defined(USE_GLEW) && !defined(USE_GLES2)
#define GL_GLEXT_PROTOTYPES // For the GL_EXT_framebuffer_object extension

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@ -22,7 +22,7 @@
#include "common/scummsys.h"
#if defined(USE_OPENGL_GAME)
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#include "graphics/opengl/surfacerenderer.h"

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@ -22,12 +22,11 @@
#include "common/textconsole.h"
#if defined(USE_OPENGL_GAME)
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#include "graphics/opengl/texture.h"
#include "graphics/opengl/context.h"
namespace OpenGL {
template<class T>

View file

@ -22,7 +22,7 @@
#include "common/textconsole.h"
#if defined(USE_OPENGL_GAME)
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#include "graphics/opengl/tiledsurface.h"