SHERLOCK: Remove the use of ++ on boolean variables

This commit is contained in:
Strangerke 2015-05-09 10:21:46 +02:00
parent 8d89bf9bc6
commit e3e4354f88
2 changed files with 9 additions and 9 deletions

View file

@ -428,7 +428,7 @@ void UserInterface::restoreButton(int num) {
screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h);
if (!_menuCounter) {
_infoFlag++;
_infoFlag = true;
clearInfo();
}
}
@ -515,7 +515,7 @@ void UserInterface::clearWindow() {
void UserInterface::whileMenuCounter() {
if (!(--_menuCounter) || _vm->_events->checkInput()) {
_menuCounter = 0;
++_infoFlag;
_infoFlag = true;
clearInfo();
}
}
@ -1259,7 +1259,7 @@ void UserInterface::doLookControl() {
Screen &screen = *_vm->_screen;
_key = _oldKey = -1;
_keyboardInput = _keycode != Common::KEYCODE_INVALID;
_keyboardInput = (_keycode != Common::KEYCODE_INVALID);
if (events._released || events._rightReleased || _keyboardInput) {
// Is an inventory object being looked at?
@ -1360,7 +1360,7 @@ void UserInterface::doMainControl() {
// Check if the button being pointed to has changed
if (_oldKey != _key && !_windowOpen) {
// Clear the info line
_infoFlag++;
_infoFlag = true;
clearInfo();
// If there was an old button selected, restore it
@ -2215,7 +2215,7 @@ void UserInterface::checkUseAction(const UseType *use, const Common::String &inv
// Print "Done..." as an ending, unless flagged for leaving scene or otherwise flagged
if (scene._goToScene != 1 && !printed && !talk._talkToAbort) {
_infoFlag++;
_infoFlag = true;
clearInfo();
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done...");
_menuCounter = 25;