GUI: Disable the button for reporting a unknown game directly to the bugtracker for now

This commit is contained in:
Lothar Serra Mari 2018-04-26 07:23:16 +02:00 committed by Thierry Crozat
parent 451cf2304f
commit e3ffdb4ca1

View file

@ -48,11 +48,13 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
_reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
}
#if 0
//Check if we have support for opening URLs and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
_reportTranslated += "\n";
_reportTranslated += _("You can also directly report your game to the Bug Tracker!");
}
#endif
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
@ -88,6 +90,14 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard);
}
#if 0
// Do not create the button for reporting the game directly to the bugtracker
// for now until we find a proper solution for the problem that a change
// to our bugtracker system might break the URL generation. A possible approach
// for solving this would be to have a ULR under the .scummvm.org (of the type
// https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
// redirect to whatever our bugtracker system is.
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
@ -98,6 +108,7 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
Common::replace(_bugtrackerGameData, "\n", "%0A");
}
}
#endif
// Each line is represented by one static text item.
// TODO: Use a ScrollContainer widget instead of truncated text.