WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled
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12 changed files with 46 additions and 0 deletions
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@ -33,6 +33,8 @@
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#include "graphics/opengl/system_headers.h"
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#include "math/glmath.h"
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#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
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namespace Wintermute {
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BaseRenderer3D *makeOpenGL3DShaderRenderer(BaseGame *inGame) {
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return new BaseRenderOpenGL3DShader(inGame);
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@ -694,3 +696,5 @@ ShadowVolume *BaseRenderOpenGL3DShader::createShadowVolume() {
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}
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} // namespace Wintermute
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#endif // defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
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