GNAP: move debug channels to metaEngineDetection

This commit is contained in:
ysj1173886760 2021-05-16 16:02:43 +08:00 committed by Eugene Sandulenko
parent ad4f367292
commit e42e1bcb25
2 changed files with 9 additions and 2 deletions

View file

@ -34,6 +34,11 @@ static const PlainGameDescriptor gnapGames[] = {
{ 0, 0 } { 0, 0 }
}; };
static const DebugChannelDef debugFlagList[] = {
{Gnap::kDebugBasic, "basic", "Basic debug level"},
DEBUG_CHANNEL_END
};
namespace Gnap { namespace Gnap {
static const ADGameDescription gameDescriptions[] = { static const ADGameDescription gameDescriptions[] = {
@ -90,6 +95,10 @@ public:
const char *getOriginalCopyright() const override { const char *getOriginalCopyright() const override {
return "Gnap (C) Artech Digital Entertainment 1997"; return "Gnap (C) Artech Digital Entertainment 1997";
} }
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
}; };
REGISTER_PLUGIN_STATIC(GNAP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GnapMetaEngineDetection); REGISTER_PLUGIN_STATIC(GNAP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GnapMetaEngineDetection);

View file

@ -94,8 +94,6 @@ static const char *kSceneNames[] = {
GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) : GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) :
Engine(syst), _gameDescription(gd) { Engine(syst), _gameDescription(gd) {
DebugMan.addDebugChannel(kDebugBasic, "basic", "Basic debug level");
_random = new Common::RandomSource("gnap"); _random = new Common::RandomSource("gnap");
Engine::syncSoundSettings(); Engine::syncSoundSettings();