COMPOSER: Always check resources before loading them
Fixes checking for resources in libraries - bug #10861
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1 changed files with 8 additions and 2 deletions
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@ -92,10 +92,12 @@ void ComposerEngine::loadAnimation(Animation *&anim, uint16 animId, int16 x, int
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Pipe *pipe = *j;
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if (!pipe->hasResource(ID_ANIM, animId))
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continue;
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stream = pipe->getResource(ID_ANIM, animId, false);
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// When loading from savegame, make sure we have the correct stream
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if ((!size) || (stream->size() >= size)) break;
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if ((!size) || (stream->size() >= size))
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break;
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stream = NULL;
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}
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@ -107,10 +109,14 @@ void ComposerEngine::loadAnimation(Animation *&anim, uint16 animId, int16 x, int
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}
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Common::List<Library>::iterator j;
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for (j = _libraries.begin(); j != _libraries.end(); j++) {
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if (!j->_archive->hasResource(ID_ANIM, animId))
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continue;
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stream = j->_archive->getResource(ID_ANIM, animId);
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// When loading from savegame, make sure we have the correct stream
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if ((!size) || (stream->size() >= size)) break;
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if ((!size) || (stream->size() >= size))
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break;
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stream = NULL;
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}
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