SCI: created a workaround table for uninitialized reads, removing old commented out workarounds for pharkas and laura bow 2

svn-id: r50214
This commit is contained in:
Martin Kiewitz 2010-06-24 13:17:45 +00:00
parent 898c9165d9
commit e45ffc68a3
3 changed files with 41 additions and 38 deletions

View file

@ -639,7 +639,6 @@ reg_t kPalette(EngineState *s, int argc, reg_t *argv) {
return s->r_acc;
}
// This here is needed to make Pharkas work
reg_t kPalVary(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
@ -1041,26 +1040,6 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) {
bool hiresMode = (argc > 7) ? true : false;
reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
#if 0
if (g_sci->getGameId() == "freddypharkas") {
// WORKAROUND
// Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
// is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would
// get 0 here resulting in broken menus.
if ((viewId == 995) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // game menu
priority = 15;
if ((viewId == 992) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // quit game
priority = 15;
}
if (g_sci->getGameId() == "laurabow2") {
// WORKAROUND
// see the one above
if ((viewId == 995) && (priority == 0))
priority = 15;
}
#endif
g_sci->_gfxPaint16->kernelDrawCel(viewId, loopNo, celNo, x, y, priority, paletteNo, hiresMode, upscaledHiresHandle);
return s->r_acc;