Change MetaEngine references to PluginObject where possible to make its semantics more generic.

svn-id: r30789
This commit is contained in:
Jordi Vilalta Prat 2008-02-04 18:38:22 +00:00
parent 468e9cb056
commit e4ab5dd339
5 changed files with 48 additions and 36 deletions

View file

@ -27,27 +27,27 @@
#define BACKENDS_PLUGINS_DYNAMICPLUGIN_H
#include "base/plugins.h"
#include "engines/metaengine.h"
class DynamicPlugin : public Plugin {
protected:
typedef void (*VoidFunc)();
typedef MetaEngine *(*MetaAllocFunc)();
typedef PluginObject *(*GetObjectFunc)();
virtual VoidFunc findSymbol(const char *symbol) = 0;
public:
virtual bool loadPlugin() {
// Query the plugin's name
MetaAllocFunc metaAlloc = (MetaAllocFunc)findSymbol("PLUGIN_MetaEngine_alloc");
if (!metaAlloc) {
// Get the plugin's instantiator object
GetObjectFunc getObject = (GetObjectFunc)findSymbol("PLUGIN_getObject");
if (!getObject) {
unloadPlugin();
return false;
}
_metaengine = metaAlloc();
if (!_metaengine) {
// Get the plugin object
_pluginObject = getObject();
if (!_pluginObject) {
unloadPlugin();
return false;
}
@ -56,7 +56,7 @@ public:
}
virtual void unloadPlugin() {
delete _metaengine;
delete _pluginObject;
}
};

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@ -25,48 +25,47 @@
#include "base/plugins.h"
#include "common/util.h"
#include "engines/metaengine.h"
const char *Plugin::getName() const {
return _metaengine->getName();
return _pluginObject->getName();
}
const char *Plugin::getCopyright() const {
return _metaengine->getCopyright();
return ((MetaEngine*)_pluginObject)->getCopyright();
}
PluginError Plugin::createInstance(OSystem *syst, Engine **engine) const {
return _metaengine->createInstance(syst, engine);
return ((MetaEngine*)_pluginObject)->createInstance(syst, engine);
}
GameList Plugin::getSupportedGames() const {
return _metaengine->getSupportedGames();
return ((MetaEngine*)_pluginObject)->getSupportedGames();
}
GameDescriptor Plugin::findGame(const char *gameid) const {
return _metaengine->findGame(gameid);
return ((MetaEngine*)_pluginObject)->findGame(gameid);
}
GameList Plugin::detectGames(const FSList &fslist) const {
return _metaengine->detectGames(fslist);
return ((MetaEngine*)_pluginObject)->detectGames(fslist);
}
SaveStateList Plugin::listSaves(const char *target) const {
return _metaengine->listSaves(target);
return ((MetaEngine*)_pluginObject)->listSaves(target);
}
#ifndef DYNAMIC_MODULES
class StaticPlugin : public Plugin {
public:
StaticPlugin(MetaEngine *metaengine) {
assert(metaengine);
_metaengine = metaengine;
StaticPlugin(PluginObject *pluginobject) {
assert(pluginobject);
_pluginObject = pluginobject;
}
~StaticPlugin() {
delete _metaengine;
delete _pluginObject;
}
virtual bool loadPlugin() { return true; }
@ -85,8 +84,8 @@ public:
PluginList pl;
#define LINK_PLUGIN(ID) \
extern MetaEngine *g_##ID##_MetaEngine_alloc(); \
pl.push_back(new StaticPlugin(g_##ID##_MetaEngine_alloc()));
extern PluginObject *g_##ID##_getObject(); \
pl.push_back(new StaticPlugin(g_##ID##_getObject()));
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.

View file

@ -33,9 +33,23 @@
#include "common/util.h"
#include "base/game.h"
/**
* Abstract base class for the plugin objects which handle plugins
* instantiation. Subclasses for this may be used for engine plugins
* and other types of plugins.
*/
class PluginObject {
public:
virtual ~PluginObject() {}
/** Returns the name of the plugin. */
virtual const char *getName() const = 0;
};
#include "engines/metaengine.h"
class Engine;
class FSList;
class MetaEngine;
class OSystem;
/**
@ -45,10 +59,10 @@ class OSystem;
*/
class Plugin {
protected:
MetaEngine *_metaengine;
PluginObject *_pluginObject;
public:
Plugin() : _metaengine(0) {}
Plugin() : _pluginObject(0) {}
virtual ~Plugin() {
//if (isLoaded())
//unloadPlugin();
@ -81,16 +95,16 @@ public:
*/
#ifndef DYNAMIC_MODULES
#define REGISTER_PLUGIN(ID,METAENGINE) \
MetaEngine *g_##ID##_MetaEngine_alloc() { \
return new METAENGINE(); \
#define REGISTER_PLUGIN(ID,PLUGINCLASS) \
PluginObject *g_##ID##_getObject() { \
return new PLUGINCLASS(); \
} \
void dummyFuncToAllowTrailingSemicolon()
#else
#define REGISTER_PLUGIN(ID,METAENGINE) \
#define REGISTER_PLUGIN(ID,PLUGINCLASS) \
extern "C" { \
PLUGIN_EXPORT MetaEngine *PLUGIN_MetaEngine_alloc() { \
return new METAENGINE(); \
PLUGIN_EXPORT PluginObject *PLUGIN_getObject() { \
return new PLUGINCLASS(); \
} \
} \
void dummyFuncToAllowTrailingSemicolon()

View file

@ -28,8 +28,10 @@
#include "common/scummsys.h"
#include "common/str.h"
#include "common/error.h"
#include "common/fs.h"
#include "base/game.h"
#include "base/plugins.h"
class Engine;
class OSystem;
@ -42,13 +44,10 @@ class OSystem;
* This is then in turn used by the frontend code to detect games,
* and instantiate actual Engine objects.
*/
class MetaEngine {
class MetaEngine : public PluginObject {
public:
virtual ~MetaEngine() {}
/** Returns the name of the engine. */
virtual const char *getName() const = 0;
/** Returns some copyright information about the engine. */
virtual const char *getCopyright() const = 0;

View file

@ -1 +1 @@
_PLUGIN_MetaEngine_alloc
_PLUGIN_getObject