Add a few sprite functions.

svn-id: r16823
This commit is contained in:
Travis Howell 2005-02-20 13:07:57 +00:00
parent 6d4eec5ecd
commit e4b51cbdf2
4 changed files with 77 additions and 1 deletions

View file

@ -858,6 +858,7 @@ public:
virtual void scummInit();
protected:
virtual void allocateArrays();
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
@ -870,6 +871,15 @@ protected:
uint8 getWizPixelColor(int restype, int resnum, int state, int x, int y, int flags);
int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
int spriteInfoGet_flags_1(int spriteNum);
int spriteInfoGet_flags_2(int spriteNum);
int spriteInfoGet_flags_3(int spriteNum);
int spriteInfoGet_flags_4(int spriteNum);
int spriteInfoGet_flags_5(int spriteNum);
int spriteInfoGet_flags_6(int spriteNum);
int spriteInfoGet_flags_7(int spriteNum);
int spriteInfoGet_flags_8(int spriteNum);
/* HE version 90 script opcodes */
void o90_dup();
void o90_min();