Add a few sprite functions.
svn-id: r16823
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4 changed files with 77 additions and 1 deletions
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@ -858,6 +858,7 @@ public:
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virtual void scummInit();
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protected:
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virtual void allocateArrays();
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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@ -870,6 +871,15 @@ protected:
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uint8 getWizPixelColor(int restype, int resnum, int state, int x, int y, int flags);
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int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
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int spriteInfoGet_flags_1(int spriteNum);
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int spriteInfoGet_flags_2(int spriteNum);
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int spriteInfoGet_flags_3(int spriteNum);
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int spriteInfoGet_flags_4(int spriteNum);
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int spriteInfoGet_flags_5(int spriteNum);
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int spriteInfoGet_flags_6(int spriteNum);
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int spriteInfoGet_flags_7(int spriteNum);
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int spriteInfoGet_flags_8(int spriteNum);
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/* HE version 90 script opcodes */
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void o90_dup();
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void o90_min();
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