ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
gameid -> gameId
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commit
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5 changed files with 18 additions and 18 deletions
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@ -41,8 +41,8 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
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title = g.extra;
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extra = "";
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} else {
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while (sg->gameid) {
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if (!scumm_stricmp(g.gameId, sg->gameid))
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while (sg->gameId) {
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if (!scumm_stricmp(g.gameId, sg->gameId))
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title = sg->description;
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sg++;
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}
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@ -589,9 +589,9 @@ GameList AdvancedMetaEngine::getSupportedGames() const {
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GameList gl;
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const PlainGameDescriptor *g = _gameIds;
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while (g->gameid) {
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if (0 == scumm_stricmp(_singleId, g->gameid)) {
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gl.push_back(GameDescriptor(g->gameid, g->description));
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while (g->gameId) {
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if (0 == scumm_stricmp(_singleId, g->gameId)) {
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gl.push_back(GameDescriptor(g->gameId, g->description));
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return gl;
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}
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