ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.

gameid -> gameId
This commit is contained in:
Johannes Schickel 2016-03-08 18:59:23 +01:00
parent 3aecd8ef2a
commit e515fc18db
5 changed files with 18 additions and 18 deletions

View file

@ -41,8 +41,8 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
title = g.extra;
extra = "";
} else {
while (sg->gameid) {
if (!scumm_stricmp(g.gameId, sg->gameid))
while (sg->gameId) {
if (!scumm_stricmp(g.gameId, sg->gameId))
title = sg->description;
sg++;
}
@ -589,9 +589,9 @@ GameList AdvancedMetaEngine::getSupportedGames() const {
GameList gl;
const PlainGameDescriptor *g = _gameIds;
while (g->gameid) {
if (0 == scumm_stricmp(_singleId, g->gameid)) {
gl.push_back(GameDescriptor(g->gameid, g->description));
while (g->gameId) {
if (0 == scumm_stricmp(_singleId, g->gameId)) {
gl.push_back(GameDescriptor(g->gameId, g->description));
return gl;
}

View file

@ -26,8 +26,8 @@
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
while (g->gameId) {
if (0 == scumm_stricmp(gameid, g->gameId))
return g;
g++;
}
@ -40,7 +40,7 @@ GameDescriptor::GameDescriptor() {
}
GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) {
setVal("gameid", pgd.gameid);
setVal("gameid", pgd.gameId);
setVal("description", pgd.description);
if (!guioptions.empty())

View file

@ -36,7 +36,7 @@
* consisting of PlainGameDescriptors.
*/
struct PlainGameDescriptor {
const char *gameid;
const char *gameId;
const char *description;
};
@ -108,7 +108,7 @@ public:
GameList() {}
GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {}
GameList(const PlainGameDescriptor *g) {
while (g->gameid) {
while (g->gameId) {
push_back(GameDescriptor(*g));
g++;
}

View file

@ -136,7 +136,7 @@ const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &ta
}
GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
if (0 == scumm_stricmp(gameid, skySetting.gameid))
if (0 == scumm_stricmp(gameid, skySetting.gameId))
return skySetting;
return GameDescriptor();
}
@ -175,7 +175,7 @@ GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
// Match found, add to list of candidates, then abort inner loop.
// The game detector uses US English by default. We want British
// English to match the recorded voices better.
GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
GameDescriptor dg(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
const SkyVersion *sv = skyVersions;
while (sv->dinnerTableEntries) {
if (dinnerTableEntries == sv->dinnerTableEntries &&

View file

@ -128,17 +128,17 @@ GameList SwordMetaEngine::getSupportedGames() const {
}
GameDescriptor SwordMetaEngine::findGame(const char *gameid) const {
if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid))
if (0 == scumm_stricmp(gameid, sword1FullSettings.gameId))
return sword1FullSettings;
if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid))
if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameId))
return sword1DemoSettings;
if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameid))
if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameId))
return sword1MacFullSettings;
if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameid))
if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameId))
return sword1MacDemoSettings;
if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameid))
if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameId))
return sword1PSXSettings;
if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameid))
if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameId))
return sword1PSXDemoSettings;
return GameDescriptor();
}