SCI/Debugger: Show class names in addition to addresses in class_table output.
svn-id: r52657
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68dd99643c
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e51b0f6b56
1 changed files with 6 additions and 4 deletions
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@ -1141,10 +1141,12 @@ bool Console::cmdRestartGame(int argc, const char **argv) {
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bool Console::cmdClassTable(int argc, const char **argv) {
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DebugPrintf("Available classes:\n");
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for (uint i = 0; i < _engine->_gamestate->_segMan->classTableSize(); i++) {
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if (_engine->_gamestate->_segMan->_classTable[i].reg.segment) {
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DebugPrintf(" Class 0x%x at %04x:%04x (script 0x%x)\n", i,
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PRINT_REG(_engine->_gamestate->_segMan->_classTable[i].reg),
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_engine->_gamestate->_segMan->_classTable[i].script);
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Class temp = _engine->_gamestate->_segMan->_classTable[i];
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if (temp.reg.segment) {
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DebugPrintf(" Class 0x%x (%s) at %04x:%04x (script 0x%x)\n", i,
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_engine->_gamestate->_segMan->getObjectName(temp.reg),
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PRINT_REG(temp.reg),
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temp.script);
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}
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}
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