diff --git a/engines/grim/gfx_base.cpp b/engines/grim/gfx_base.cpp new file mode 100644 index 00000000000..7d8226ae484 --- /dev/null +++ b/engines/grim/gfx_base.cpp @@ -0,0 +1,55 @@ +/* Residual - A 3D game interpreter + * + * Residual is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + * + * $URL$ + * $Id$ + * + */ + +#include "engines/grim/gfx_base.h" +#include "engines/grim/savegame.h" + +namespace Grim { + +void GfxBase::saveState(SaveGame *state) { + state->beginSection('DRVR'); + + byte r, g, b; + getShadowColor(&r, &g, &b); + state->writeByte(r), + state->writeByte(g), + state->writeByte(b), + + state->endSection(); +} + +void GfxBase::restoreState(SaveGame *state) { + state->beginSection('DRVR'); + + byte r, g, b; + r = state->readByte(); + g = state->readByte(); + b = state->readByte(); + setShadowColor(r, g ,b); + + state->endSection(); +} + +}