JANITORIAL: Remove unnecessary empty default constructors/destructors.

This commit is contained in:
Christoph Mallon 2011-08-09 21:02:32 +02:00 committed by Alyssa Milburn
parent d58c5133f4
commit e618e6794d
5 changed files with 0 additions and 13 deletions

View file

@ -22,10 +22,6 @@
class PS2Icon { class PS2Icon {
public: public:
PS2Icon() {};
~PS2Icon() {};
uint16 decompressData(uint16 **data); uint16 decompressData(uint16 **data);
void setup(mcIcon *icon); void setup(mcIcon *icon);
}; };

View file

@ -65,9 +65,6 @@ protected:
*/ */
class Overlay : public DefaultDisplayClient { class Overlay : public DefaultDisplayClient {
public: public:
Overlay() {}
~Overlay() {}
void init(); void init();
bool allocate(); bool allocate();
void setBytesPerPixel(uint32 size); void setBytesPerPixel(uint32 size);
@ -85,7 +82,6 @@ public:
memset(&_pixelFormat, 0, sizeof(_pixelFormat)); memset(&_pixelFormat, 0, sizeof(_pixelFormat));
memset(&_frameBuffer, 0, sizeof(_frameBuffer)); memset(&_frameBuffer, 0, sizeof(_frameBuffer));
} }
~Screen() {}
void init(); void init();
bool allocate(); bool allocate();

View file

@ -104,9 +104,6 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(NULL), _voiceContext(NULL)
} }
} }
SndRes::~SndRes() {
}
void SndRes::setVoiceBank(int serial) { void SndRes::setVoiceBank(int serial) {
Common::File *file; Common::File *file;
if (_voiceSerial == serial) if (_voiceSerial == serial)

View file

@ -39,7 +39,6 @@ class SndRes {
public: public:
SndRes(SagaEngine *vm); SndRes(SagaEngine *vm);
~SndRes();
void playSound(uint32 resourceId, int volume, bool loop); void playSound(uint32 resourceId, int volume, bool loop);
void playVoice(uint32 resourceId); void playVoice(uint32 resourceId);

View file

@ -36,7 +36,6 @@ struct Surface;
class ImageDecoder { class ImageDecoder {
public: public:
ImageDecoder() {}
virtual ~ImageDecoder() {} virtual ~ImageDecoder() {}
static Surface *loadFile(const Common::String &name, const PixelFormat &format); static Surface *loadFile(const Common::String &name, const PixelFormat &format);