GRAPHICS: Use NPoT textures if supported
This commit is contained in:
parent
ae4601c303
commit
e6ba906656
1 changed files with 17 additions and 4 deletions
|
@ -25,6 +25,7 @@
|
||||||
#if defined(USE_OPENGL)
|
#if defined(USE_OPENGL)
|
||||||
|
|
||||||
#include "graphics/opengl/texture.h"
|
#include "graphics/opengl/texture.h"
|
||||||
|
#include "graphics/opengl/extensions.h"
|
||||||
|
|
||||||
|
|
||||||
namespace Graphics {
|
namespace Graphics {
|
||||||
|
@ -50,8 +51,14 @@ static const Graphics::PixelFormat getRGBAPixelFormat() {
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture::Texture(const Surface &srf) :
|
Texture::Texture(const Surface &srf) :
|
||||||
_managedTexture(true), _width(srf.w), _height(srf.h),
|
_managedTexture(true), _width(srf.w), _height(srf.h) {
|
||||||
_texWidth(nextHigher2(_width)), _texHeight(nextHigher2(_height)) {
|
if (Graphics::isExtensionSupported("GL_ARB_texture_non_power_of_two")) {
|
||||||
|
_texWidth = _width;
|
||||||
|
_texHeight = _height;
|
||||||
|
} else {
|
||||||
|
_texWidth = nextHigher2(_width);
|
||||||
|
_texHeight = nextHigher2(_height);
|
||||||
|
}
|
||||||
glGenTextures(1, &_texture);
|
glGenTextures(1, &_texture);
|
||||||
glBindTexture(GL_TEXTURE_2D, _texture);
|
glBindTexture(GL_TEXTURE_2D, _texture);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
@ -72,8 +79,14 @@ Texture::Texture(const Surface &srf) :
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture::Texture(uint width, uint height) :
|
Texture::Texture(uint width, uint height) :
|
||||||
_managedTexture(true), _width(width), _height(height),
|
_managedTexture(true), _width(width), _height(height) {
|
||||||
_texWidth(nextHigher2(width)), _texHeight(nextHigher2(height)) {
|
if (Graphics::isExtensionSupported("GL_ARB_texture_non_power_of_two")) {
|
||||||
|
_texWidth = _width;
|
||||||
|
_texHeight = _height;
|
||||||
|
} else {
|
||||||
|
_texWidth = nextHigher2(_width);
|
||||||
|
_texHeight = nextHigher2(_height);
|
||||||
|
}
|
||||||
glGenTextures(1, &_texture);
|
glGenTextures(1, &_texture);
|
||||||
glBindTexture(GL_TEXTURE_2D, _texture);
|
glBindTexture(GL_TEXTURE_2D, _texture);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue