quick fix for Endy's code - should be redone properly later

svn-id: r6186
This commit is contained in:
Max Horn 2002-12-27 00:38:32 +00:00
parent 1dab4170a9
commit e744697dbd

View file

@ -280,10 +280,10 @@ public:
int scummLoop(int delta); int scummLoop(int delta);
void initScummVars(); void initScummVars();
const char *getResDataPath() const {return _gameDataPath;} const char *getResDataPath() const { return _gameDataPath; }
const char *getGameDataPath() const { const char *getGameDataPath() const {
if (_features & GF_AFTER_V8) { if (_features & GF_AFTER_V8) {
char resourcePath[255]; static char resourcePath[256];
sprintf(resourcePath, "%s/resource", _gameDataPath); sprintf(resourcePath, "%s/resource", _gameDataPath);
return resourcePath; return resourcePath;
} }
@ -294,13 +294,13 @@ public:
void shutDown(int i); void shutDown(int i);
void setOptions(void); void setOptions(void);
// GUI // GUI
NewGui *_newgui; NewGui *_newgui;
Dialog *_pauseDialog; Dialog *_pauseDialog;
Dialog *_optionsDialog; Dialog *_optionsDialog;
Dialog *_saveLoadDialog; Dialog *_saveLoadDialog;
// Debugger access this one, too...
ConsoleDialog *_debuggerDialog; ConsoleDialog *_debuggerDialog;
int runDialog(Dialog *dialog); int runDialog(Dialog *dialog);
@ -322,6 +322,7 @@ public:
/* Random number generation */ /* Random number generation */
RandomSource _rnd; RandomSource _rnd;
/* Core variable definitions */ /* Core variable definitions */
byte _gameId; byte _gameId;