SHERLOCK: RT: Hook up ScummVM save/load dialogs in-game

This commit is contained in:
Paul Gilbert 2015-07-25 10:27:49 -04:00
parent fc0cf31fde
commit e77f9f1779
11 changed files with 93 additions and 40 deletions

View file

@ -24,6 +24,7 @@
#include "sherlock/surface.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_saveload.h"
#include "sherlock/tattoo/widget_files.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
@ -40,7 +41,7 @@ SaveManager *SaveManager::init(SherlockEngine *vm, const Common::String &target)
if (vm->getGameID() == GType_SerratedScalpel)
return new Scalpel::ScalpelSaveManager(vm, target);
else
return new SaveManager(vm, target);
return new Tattoo::WidgetFiles(vm, target);
}
SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :