SHERLOCK: RT: Hook up ScummVM save/load dialogs in-game
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11 changed files with 93 additions and 40 deletions
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@ -24,6 +24,7 @@
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#include "sherlock/surface.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/scalpel/scalpel_saveload.h"
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#include "sherlock/tattoo/widget_files.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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@ -40,7 +41,7 @@ SaveManager *SaveManager::init(SherlockEngine *vm, const Common::String &target)
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if (vm->getGameID() == GType_SerratedScalpel)
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return new Scalpel::ScalpelSaveManager(vm, target);
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else
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return new SaveManager(vm, target);
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return new Tattoo::WidgetFiles(vm, target);
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}
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SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :
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