split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
svn-id: r17517
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parent
e03861fdd4
commit
e79c168d35
14 changed files with 166 additions and 102 deletions
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@ -784,14 +784,14 @@ uint16 Control::shiftUp(uint8 speed) {
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bool Control::autoSaveExists(void) {
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bool test = false;
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SaveFile *f;
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InSaveFile *f;
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char fName[20];
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if (SkyEngine::isCDVersion())
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strcpy(fName, "SKY-VM-CD.ASD");
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else
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sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
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f = _saveFileMan->openSavefile(fName, false);
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f = _saveFileMan->openForLoading(fName);
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if (f != NULL) {
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test = true;
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delete f;
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@ -1012,8 +1012,8 @@ void Control::loadDescriptions(uint8 *destBuf) {
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memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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SaveFile *inf;
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inf = _saveFileMan->openSavefile("SKY-VM.SAV", false);
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InSaveFile *inf;
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inf = _saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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@ -1084,9 +1084,9 @@ void Control::saveDescriptions(uint8 *srcBuf) {
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tmpPos++;
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srcPos += MAX_TEXT_LEN;
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}
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SaveFile *outf;
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OutSaveFile *outf;
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outf = _saveFileMan->openSavefile("SKY-VM.SAV", true);
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outf = _saveFileMan->openForSaving("SKY-VM.SAV");
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if (outf != NULL) {
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outf->write(tmpBuf, tmpPos - tmpBuf);
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delete outf;
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@ -1100,9 +1100,9 @@ void Control::doAutoSave(void) {
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strcpy(fName, "SKY-VM-CD.ASD");
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else
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sprintf(fName, "SKY-VM%03d.ASD", SkyEngine::_systemVars.gameVersion);
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SaveFile *outf;
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OutSaveFile *outf;
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outf = _saveFileMan->openSavefile(fName, true);
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outf = _saveFileMan->openForSaving(fName);
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if (outf == NULL) {
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displayMessage(0, "Unable to create autosave file '%s' in directory '%s'", fName, _saveFileMan->getSavePath());
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return;
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@ -1121,8 +1121,8 @@ uint16 Control::saveGameToFile(void) {
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char fName[20];
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sprintf(fName,"SKY-VM.%03d", _selectedGame);
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SaveFile *outf;
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outf = _saveFileMan->openSavefile(fName, true);
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OutSaveFile *outf;
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outf = _saveFileMan->openForSaving(fName);
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if (outf == NULL) {
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return NO_DISK_SPACE;
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}
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@ -1396,8 +1396,8 @@ uint16 Control::restoreGameFromFile(bool autoSave) {
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} else
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sprintf(fName,"SKY-VM.%03d", _selectedGame);
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SaveFile *inf;
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inf = _saveFileMan->openSavefile(fName, false);
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InSaveFile *inf;
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inf = _saveFileMan->openForLoading(fName);
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if (inf == NULL) {
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return RESTORE_FAILED;
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}
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