CLOUD: Ignore hidden files in sync/download
In PR#1754 we've discussed and decided to ignore hidden (having a name starting with '.') files while syncing saves or downloading game files. This commit adds a CloudManager method to test whether file should be ignored, and this method could be extended later if we need to ignore some other specific file names.
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4 changed files with 15 additions and 3 deletions
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@ -26,6 +26,7 @@
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#include "common/debug.h"
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#include "gui/downloaddialog.h"
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#include <backends/networking/curl/connectionmanager.h>
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#include "cloudmanager.h"
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namespace Cloud {
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@ -73,8 +74,9 @@ void FolderDownloadRequest::directoryListedCallback(Storage::ListDirectoryRespon
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// remove all directories
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// non-empty directories would be created by DumpFile, and empty ones are just ignored
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// also skip all hidden files (with names starting with '.') or with other names that are forbidden to sync in CloudManager
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for (Common::Array<StorageFile>::iterator i = _pendingFiles.begin(); i != _pendingFiles.end();)
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if (i->isDirectory())
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if (i->isDirectory() || !CloudMan.canSyncFilename(i->name()))
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_pendingFiles.erase(i);
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else {
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_totalBytes += i->size();
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