Bugfix of the bugfix. Rounded squares work now on all resolutions.

svn-id: r33040
This commit is contained in:
Vicent Marti 2008-07-13 17:08:44 +00:00
parent a95c6fc76d
commit e7e7ff9b34
2 changed files with 28 additions and 10 deletions

View file

@ -129,6 +129,17 @@ inline uint32 fp_sqroot(uint32 x) {
*(ptr4 + (y) + (px)) = color; \
}
#define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
*(ptr1 + (y) - (px)) = color1; \
*(ptr1 + (x) - (py)) = color2; \
*(ptr2 - (x) - (py)) = color2; \
*(ptr2 - (y) - (px)) = color1; \
*(ptr3 - (y) + (px)) = color3; \
*(ptr3 - (x) + (py)) = color4; \
*(ptr4 + (x) + (py)) = color4; \
*(ptr4 + (y) + (px)) = color3; \
}
#define __BE_RESET() { \
f = 1 - r; \
ddF_x = 0; ddF_y = -2 * r; \
@ -703,17 +714,24 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
}
} else {
__BE_RESET();
PixelType color1, color2, color3, color4;
if (fill_m == kFillGradient) {
while (x++ < y) {
__BE_ALGORITHM();
colorFill(ptr_tl - x - py, ptr_tr + x - py, calcGradient(real_radius - y, long_h));
colorFill(ptr_tl - y - px, ptr_tr + y - px, calcGradient(real_radius - x, long_h));
colorFill(ptr_bl - x + py, ptr_br + x + py, calcGradient(long_h - r + y, long_h));
colorFill(ptr_bl - y + px, ptr_br + y + px, calcGradient(long_h - r + x, long_h));
// __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
color1 = calcGradient(real_radius - x, long_h);
color2 = calcGradient(real_radius - y, long_h);
color3 = calcGradient(long_h - r + x, long_h);
color4 = calcGradient(long_h - r + y, long_h);
colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
colorFill(ptr_bl - x + py, ptr_br + x + py, color4);
colorFill(ptr_bl - y + px, ptr_br + y + px, color3);
__BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
}
} else {
while (x++ < y) {
@ -725,8 +743,8 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
colorFill(ptr_bl - x + py, ptr_br + x + py, color);
colorFill(ptr_bl - y + px, ptr_br + y + px, color);
// FIXME: maybe not needed at all?
// __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
// do not remove - messes up the drawing at lower resolutions
__BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
}
}